It’s almost like those big fake gods want us to fail!
I would even like it if enemy players with Corruption took damage over time inside the God Bubble. Religion should be the opponent for sorcery.
The only issue with this is some of those religions, even without getting into the fake gods/faiths in Exiled Lands, the whole system is blood sorcery by another name, actively endorse that sort of thing.
Set is 100% pro dark magic.
Arguably the Yog religion is almost a pattern on which dark sorcery is based given that it is, at it’s core, trading the killing of one’s own kind for power from a horror beyound mortal comprehension.
In the works of REH, sorcery is in many ways a religion, an orthopraxic transactional one. Believe whatever you want, but as long as you do the ritual the “God” gives you a boon.
Yes, but wasn’t it said in the dev-stream that the sorcery in the Exiled Lands is special sorcery that can even bypass the bracelet? Maybe we should start there. Funcom created its own rules with sorcery, it seems.
It certainly doesn’t seem good. Fly in right before raid by pass all the defense, blow up a couple doors. Then go in cheese some thralls with a poison pike. This will take very little time with all the low hp low strength thralls. Blow up the whole base then pull your bracelet in a corner. Wake up at your bed and teleport your dead body with all the loot right to your base. How is that not promoting offline play?
Every apex/pillar spot will become useless. Spoiler the majority of building spots are pillars.
I would like to say I am really loving the new combat changes. It’s the raid features that will just set us back even further into unbalanced defense vs offense.
I think what the esteemed Brythunian is saying is we are left with the moral choice to indulge in true apostasy. At this point, every character in the Testlive is writing their own REH fanfic, with descendant branches of depravity.
In other words, believing in Jobu only yields you a sacrificed hen. Believing in yourself AND Jobu yields you a questionable meal plus a victory. #MajorLeague
Instead everyone relying on videos from influencers who weren’t in the beta. How about you all check out Testlive and actually actively play it so you won’t get blindsided when it does launch? Many of these youtubers are just using admin commands to effortlessly spawn stuff in ways to fit a narrative or bias and doesn’t actually reflect normal play.
If I did what they did, I could go around one-shotting everything with a stonemace, but it wouldn’t actually show anything that could be done in normal gameplay (this is without mods too).
How is this even relevant? I have tested the spells with bases with god bubbles. Not once did we say anything about one shotting anything.
Hats for bats
On the testlive servers? I doubt that.
@Taemien No I haven’t built a base with a god bubble in testlive. I have played some testlive and I’ve also “effortlessly” spawned in what I needed to do the tests but I doubt the two will vary much.
Good! Those lollipop abominations must die!

Ok, seriously though, I think that was clearly at least part of the reason for those spells to exist. To make those kind of bases more vulnerable.
would you rather that is all on the floor under caves that are either mostly occupied and if not occupied, bannable because is considered a pathway such as the crevice?.
Sorry but I don’t think you know pvp to well… most spots are up high on mountains, pillars and tress. Caves are few and far between and like @Ethel mentioned some may be considered pathways which could be against the tos now. Temples fall under both those categories in my opinion.
They weren’t thought out for pvp and that’s very clear. The spells are for pve because bridges are not allowed anyways under the tos and what pver doesn’t want to fly around on a bat.
Or perhaps it was only Mek-Kamoses whose magics were fouled as Stygian magic is second cousins to what the Giant King’s practiced, or because Toth Amon being a Stygian Sorcerer himself he knows how to shut it down specifically.
The Bracelets don’t work like they used to, that’s for sure.
Or, alternatively, the Set Priest is a braggard and a liar. That’s sorta in character for that religion.
Either way, that gets a bit into lore and away from the topic at hand, which is partially this one’s own fault.
If this is to continue let it be in an alternate lore thread or direct messages.
I get what you’re saying, and I even agree that of course people will do this. But really, what’s the difference between sorcery being used for this and the other methods we already have? The most annoying people on official PvP servers are already the people without bases who pop up once a month, offline everyone they can and then go to ground. Who cares if they do it using hundreds of bombs or magic spells? Seems to me sorcery is not some scary new meta that can’t be countered - it’s just a new and different way to achieve the same old ends. Maybe easier for the raider in some ways, sure, but it makes no difference to me exactly how someone offlines me. Happy to be proved wrong ![]()
Its even worse then just a simple unbalance in raiding. People are getting forced into using soccery in pvp. I would even go so far to say, that without the use of soccery, from now on, you are done as a player in pvp.
This update gives you way to many reasons not to engage into any fights, since you will be better of without fighting. Alone the teleportation spell is killing it for people. Every farmer will be teleporting now. You only need a small farmbase and you can nonstop back and forth teleport you without ever risking loosing your stuff. You do not need a horse or an obelisk to farm.
When you start people raiding, all they need to do is taking their stuff and teleport out to a second base. It was already bad enough that you could do that before with potions and maprooms. But at least with the potions you still needed to get out of the dungeon and into your second base or lay down an maproom and still had the risk that someone was camping it or sees it and follows you to kill you. Now there is zero risk of that. ZERO.
This game is becoming a daily build your base again simulator, because that is all that is left of the game. Go for a base, destroy it completly. You won´t get loot but you will get the satisfaction that your oponent now has to rebuild their whole base. Rinse and repeat. WOW. No fightings, no defendings just plain and simple smack the whole shack.
What does it good if Funcom revamps the skill system when people have no reason and see no reason to fight anymore? What does it good to have a base that lacks defense. And for what do you raid if you do not get at least some minor stuff out of it. You can´t even say anymore that you are going to raid just to proof yourself that you are capable of breaching that well build base. Because bases are made out of paper nowadays. No real defense, no stacking or other building methodes that made a raid worth the time and the effort. If I see bases nowadays I only wanna cry. This are no bases anymore.
I tell you one thing that I find I very hillarious. Before all of that nonsense with the tos and all that changes that where mad in the name of pvp, I had really great fights and raids at peoples bases. When I started this game out in May of 2018 we had fights at our base on the crevice for hours, everyday. I was in clan with 6 people and we where fighting against the adminclan which where 10 people and often more. None of them abused, no of them nor we complained. It was simple. Raidtime started, they knocked on the door (bombs) and we run out to fight. We stacked doors as much as we could, build a vaultroom at the ceilling. We fought for hours and they made a lot, really a lot of damage, but they never managed to get to the vault. At the end of the raid, we where down to one room left and you know what? It was fine for them and fine for us. We didn´t had nor did we need potions or tatoos, light armor or drawbrigdes. We had barely fighter thralls, but a big group of woman dancers. We didn´t need to abuse nor did they to feel to have accomplished anything of value. We where proud of that fights and thats it. The raiding was not for completly emptying out the oppents base. They just wanted to know if they can manage to get to the vaultroom and I as the builder of the group wanted to know if I can manage to hold them off. In that time I met more reasonable people then in all of the rest of the years.
I don´t know why people are so toxic nowadays or why they think they have to be like that. But I know for a fact, that Funcom had a big influence and share in that developement. We are now in year 5 and after all the big talks about balancing pvp and all the “balancing updates” we had, led us to the point where I can wholeheartedly say: “Funcom, with your not existent knowlegde and competence you managed to completly destroy the pvp in your own game. Congrats!”
If I look at the latest statements to the soccery update in regards to pvp I simple just shake my head. When I see the spells, no of them are made or are good for pvp. And yet Funcom claims otherwhise. I can already picture all the abuses you can do with the spells. And I am not even very good in pvp. So why can´t they? I tell you. Because they do not play pvp like the pvpers do. They do not know their own game. They are living in a self made bubble. They are picturing a scenario that doesn´t exist. Their little dream castle on top of the hill with one door and barely any defense and expect people to fight for 5 hours for that one tiny door in a friendly and respectful manor. Absolut absurd. Nobody plays pvp like this. This door is gone in seconds, the whole castle in under 5 minutes. The whole babble about balancing pvp is utterly nonsense. There is no balancing. There where never serious balancing efforts. You can not balance something you do not understand in the slightest.
6 months after 3.0 drops
FUNCOM: We decided flying thingy and icy bridgy were causing too much troubles in PVP, and thus from this day on they are unusable inside God bubbles. Oh, and by the way, we will be closing 99 out of the remaining 100 official PVP servers because no one is playing there anyway. Back to new Bazaar items…
Last remaining PVP player: Ice bridge is somehow still usable inside God bubble
FUNCOM: Strange, this looks like a bug. We will pass this information to our development team, c ya!
This is something I didn’t really think about. You make good points. It is pretty upsetting how little it seems the devs have thought about pvp with this update. No one wants to come in here ripping apart magic but these spells/teleporters will be bad for player vs player. Add all that in with the tos issues and it’s just a bad recipe. No one will fight and everyone will cheese their way into others bases. With the way raiding vs defending is right now you will have to sit in your base all raid time just keeping an eye our fir a bat or bridge. At least before the attacker had to build a treb or get thrus some anti climb which gave you time to act. The ones acting like this won’t negatively effect pvp are the ones not playing on them or are already hiding to stay alive. I suppose there’s always private tho!
I just hope when it comes out some changes are made
you did a wonderfull explanation. sadly they have no idea of what the pvp gameplay is, and they want to make us play in a non viable way… we can only play the game, in the way it is coded and balanced.
and if there is not a minimum of balance, well, there is no players.