Battle pass feedback

I am and will remain a defender of the BP.

Funcom doesn’t do anything wrong here, in fact they do it better than any other BP publisher.

For me there is also the extra shop, which I personally find positive.

I’m not rich myself, so it’s just great for me to be able to buy something in the shop through the BP.

In the BP you can earn CC and use it in the shop, for me it’s a win-win situation.

A heartfelt thank you goes to the entire FC team.
( ˘ ³˘):heart:

Now you can lock me in the wheel of pain and throw clubs at me. (ノ^_^)ノ

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Do we know if any of the Crom Coins will be in the non-paid version of the Battle Pass?

From what this one understood the completed Paid Battle Pass was supposed to effectively refund the Crom Coins that it cost to buy the Paid Battle Pass in the first place. This one would be very surprised if the premium currency appears at all in the non-premium awards section.

Regardless of this one’s own opinion on other facets, that the Paid Battle Pass is effectively a one time purchase is quite benevolent.

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So it has no place in all those other industies as well not just in the gaming or digital industry. If thats your opinion thats fine. But you cant differ industries which use artificial scarcity the same way just because THEORETICALLY the resources arent infinite while they are online. Because the jordans are limited out of the same reason the battle pass is.

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Yeah, I was surprised by that myself. I actually think it’s a mistake - but maybe they have turn-over stats which indicate otherwise - thus only being a charitable or *benevolent" act for the few die-hards who are, will be, and have been playing steadily for years.

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Behavior has the same modell of batle pass. If you play through the whole thing you can buy your next one without paying again. The thing is this:

People get the coins back through the course of the 90 days. On day 63 there is something in the shop they really like and they see: Oh i have enough coins to buy it! So they go ahead and buy it. On day 1 of the new pass they realize: oh there is a lot of cool stuff in the pass. Lets pay for another one.

So yeah in theory you can buy one pass and play every pass for the next 2849 years. But just a small amount of players will do that. Every now and then someone will have to buy the pass again because they used their coins for something else they like.

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They will need a recruitment drive if they want the type of player base that can support their ambitions.

After the twin debacles of the merge-apocalypse and the new report-meta, there will need to be lots of honey to smooth the sting of all the vinegar dousing that has happened of late.
To say nothing of other issues over the past couple of years…

3.0 being a major free update is good for keeping those who have stayed on through the rocky road so far…
But honestly, while the game isn’t dying, it’s also not exactly what this one would call in it’s prime.

The generous Battle Pass may be an effort to simultaneously mollify those who have a rabid hatred of such things, while simultaneously offering allure to departed or new players.

TLDR; Funcom needs to build goodwill to grow the player base if they wish to fulfill their ambitions.

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Yes I understand.

However, I see a good opportunity here.
If I buy the BP, I have the opportunity to use the CC from it for the shop, which makes it a win-win situation for me.

I only have to spend money once, but I can have both, BP and shop. (✷‿✷)

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That’s fair, depending upon the cost of the BP it might be a significant reward.
Also, a once a season purchase is easier on the wallet than monthly or even more frequently.
If one restricts their premium currency expenditures to what they earn back from the BP, it may be easier to maintain fiscal discipline. Which tends to get faster and looser in microtransaction land.
It’s much easier to notice a $50 transaction than 20 $1-$5 transactions spread across any span of a month or longer.

Edit: $50 was an arbitrary number for illustration
Starry Heavens this one hopes the BP isn’t $50.

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As I said before, I really get it.
I compare this to other BPs and I only know of one BP that offers such a possibility.

The CoD BP, there you can also earn coins, but you have to do really absurd tasks.

So I see FC’s current Announced Purchasable BP very attractive.

(•‿•)

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Oh I hope so too, but I have to honestly admit that I would be willing to pay 25-30€ for the BP every 3 months.

:v:t4:

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I mean, im not supporting the pass for no reason. I know its advantages for both sides (also the downsides but almost every marketing tactic has downsides if you go to the core of it)

It is a really fair and well designed and thought through pass. With simple challenges, a lot of time to complete with rerolls and stash of challenges & from what i saw so far interesting rewards. The only thing still out in the open is the price but since almost every pass i know costs about 10-15 bugs i dont expect this one to be much more expensive.

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Agree… and introducing a battle pass is the best way to achieve that - said no analysist ever!!!

If they really wanna do that they need to reverse their thinking on a few issues. Stop banning people who are not actually cheating for one. That’s the stupidest business move ever and promotes the very opposite of goodwill - with the exception of a small minority of puritanical authoritarian thinkers. Abolish Zendesk all together and set up something in-house which is responsive on a personal and involved level.

Probably the other thing they would need to do is rethink their server model and structure. From the component level to the netcode and hierarchical model structure. It barely works as it is - although I have to admit it is improving A LOT over the past months - sooo, I dunno.

Spontaneous gifting is something that works for GTAV-O for example, that might work here as well, I dunno.

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Pricing will be an issue.
Are they hoping for a wide net to catch many many anchovies, or do the hope to harpoon just a couple of whales and maybe a Dagon?

The question of numbers and purchase thresholds are important. As they have a professional consultant on the matter, this one assumes this conversation has been had at length and will be revisited throughout the first season.

Even if something for sale is at high margin, if not enough customers buy it, if fails to justify it’s production run. On the otherhand, if the margin is too small, it simply requires absurd numbers of transactions to recoup cost and improve revenue streams.

It’s going to be interesting regardless. From the devstream, they have big ambitions, but such things come with a pricetag. Especially if there is a not silent backer involved.

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I agree with you 100%.

15€ would be a super price, I would even be willing to spend some extra money in the shop.

(◔‿◔)

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And of course the proven solution there is to offer both. :stuck_out_tongue:

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I hope I understand your statement right because its sentence construction in combination with that I stated before makes no sense to me.

ACTUALLY, THEORETICALLY digital content can have infinite quantities. PRACTICALLY it can’t because its need storage place on a storage medium which are limited.

And I’ve never said I don’t despise these methods as a whole, I do. But at least I can find a natural reason for it if I try, although it may not be the actual reason.

So you’re dismantling your whole point yourself right now?

Okay so lying to yourself: “Oh these sneakers are limited because of the leather used for them. Not to drive up the sales” - Makes the whole thing better for you? If that is your way of going through life so be it. Lets just agree to disagree because this makes absolutely no sense.

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True, but the actual content doesn’t need to exist separately for each end user. You just need the full data once (per server accessed by end users to share the load between multiple machines), and then info on which users should have access to the data. So to all intents and purposes, infinite.

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What!? What am I seeing? I have hallucinations - it’s time to add something to the topic…
I admit that I have not read the previous 666 comments. :smiley:

666

We have been together for so long :hourglass: that we can move on to a more intimate :flushed: conversation - let’s talk about :kissing_closed_eyes: :two_hearts: :money_mouth_face: money.

You want an exclusive item / service that is worth buying from the moment it’s published and that players keep investing in the game. You have decided on a Battle Pass, which blocks some of the content for future customers and irritates the current ones. So meatball :falafel:, how do I comment on that? :sweat_smile:

Sooner or later, the psychological treatments that drive the purchase of a service and discourage it from stopping will turn against…

Because there is a catch here :disguised_face: in disguise, on the client side :scream:, which in the future can represent the current and the future customer at the same time (doubling the reasons for termination of service). Sooner or later there will be a situation where I (customer) miss all or part of the age (season), no matter what the reason, the nightmare will come true and although I supported the game all the time, I lose access to part of it. I will be faced with a choice whether to buy a service that is incomplete (like a new customer).

To be clear: a new customer is not making a decision whether to buy :skull: or not to buy a Battle Pass; the new customer decides whether to buy Conan Exiles or one of the 30,000 remaining games on Steam. If you decide on the exact model (that you proposed during the stream), you will be constantly presenting customers with that choice.

Let me give you a moment to think, this is a time-limited offer. :face_with_hand_over_mouth:


Now, back to the topic: Battle Pass - Make it! :index_pointing_at_the_viewer: I’m serious! :face_with_monocle: Create an exclusive, limited-time offer! I know, this is not what you expected… my dear :face_with_spiral_eyes:, do not look like this :eyes: and let me finish…
Do it! In a good way. You want to use psychological methods that increase sales, go ahead - with one change. Instead of putting a time restriction on the Battle Pass, put a time restriction on the promotion on it: the current age (season) Battle Pass will be available for purchase at a discount for a while, and the previous Battle Pass will have to be purchased at full price (and you will need to complete their tasks, to get rewards). Players will have a reason to support you on a regular basis and not be afraid of losing something. From time to time, they may even skip a Battle Pass and buy it later, to show you more love :smiling_face_with_three_hearts: only.


:ledger: Note: I have no concerns for the rest of 3.0, none! Good job! :+1:

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That nice person said it for me, thank you.

To think about it I leave this quote here:

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe.”

Albert Einstein

No, it means coming to terms with things, especially when they are rooted in facts that cannot be changed. That’s called life.


End quote:
"It is not your fault that the world is what it is
It would only be your fault if it stays that way"
Die Ärzte - Your Fault
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