Bearer (Sherpa) Health cut in half in Ch 4

Looked into the numbers pre and post patch this morning and the difference is actually coming from two sources rather than just one. The first is that we fixed the missing cultures like I mentioned previously, but the second was that the profession was missed in the initial rebalance pass which means their health wasn’t reduced appropriately when we intended to reduce follower health across the board. They’re now where they are expected to be.

I know this can be upsetting because something can be taken away, but the balance is important. I do apologize for this oversight in the I initial balance pass.

The split in profession balance is intentional to give each category an identity - health is just one of the factors that play into their differentiation.With as much health as they had, the line between the actual best class for a fighter was blurred.

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