Firespark arrows and some weapons like Scythe of Thag will only apply one stack of bleed and will refresh that stack but not increase it. If you use daggers/war axe to apply bleed you will notice that they are two separate bleed debuffs that don’t interact. This seems to be affecting only weapons only added later in the games life.
- Reduced the base duration of bleed effects to 8s (down from 20s). This should allow bleed effects to be shed easily in PvP while still allowing for the same damage potential in PvE as long as the effect is maintained.
- Bleed effects applied by special weapons will no longer stack with bleed effects from combos and will no longer stack up multiple times.
So that means the grey one weapons’ and the annoying shard’s special effects will be unnoticeable?
And firespark arrows to be not worth crafing (for their price, they will be useless wit that 1 DPS bleed DoT).
Decreasing the duration of bleed is fine, but almost completely killing of a whole special effect is nonsense to me.
I agree, the nerf is unwarranted and… weird. The bleed bonus on weapons is negligible now. And it’s somewhat weird to have two DoTs of the same name, with the same icon and with an identical effect, but not stacking.
Yepp. Would make more sense if the additional bleed would count as a normal bleed.
There is 2 different bleed status effects because of the annoying shard, so you can make skeletons “bleed”, but I rather eliminate that one effect than make a whole weapon tier’s special effect obsolete.
It may seem a little odd at first, but after you realize what that separate indicator represents it makes perfect sense. It’s letting you know this bleed is from the special trait of this particular weapon. The other’s are the normal bleed effect from daggers or axes or whatever.
They have to be separate because that special bleed effect will not refresh the base bleed and vice versa.