Bosses fights need better mechanics

Devs should really consider working on boss mechanics, because as it is bosses feel like normal mobs but with more health. For example, let us take the two skeleton warrior bosses in the forgotten city, they do the same attacks as normal skeleton mobs but hit harder. There is literally nothing that separates them from the guys surrounding them. Don’t even get me started on the snake boss lol. Devs need to go all out to make boss fights exciting and memorable, especially if the game requires farming them repeatedly, Otherwise, they’ll get boring pretty quick. Lore scrolls and cutscenes related to the bosses would also be cool. Also, consider adding in more gameplay mechanics to the dungeons themselves this
can be puzzles, platforming etc.

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