People abuse the infinite stamina in combination with dodge rolls to cancel the bow heavy attack backswing time.
You can divide an animation basically into 3 stages:
Attack Time: Time until attack point
Attack Point: When the arrow spawns or a weapon can actually inflict damage
Backswing time: The time of the animation after the Attack Point
The dev stream said stamina regen will go from nearly instant to 10x longer to prevent this type of abuse.
So we’ll see if it makes a difference once AoW4 gets released.