- I agree with all suggested points (1, 2 & 3).
- I agree with suggestion 1
- I agree with suggestion 2
- I agree with suggestion 3
- I agree with suggestion 1 and 2
- I agree with suggestion 1 and 3
- I disagree with all the suggestions.
The majority of people who are unhappy about the loss of unwielding to stop animations are unhappy because of the loss of 3 abilities in combat afforded to them by animation canceling. So either please bring unwield+wield back, OR… Please address these pieces of combat that are now absent because unwield+wield is gone:
Mobility/Weaving: Please consider going over the pacing of weapon swings of the 2h weapons, especially the recovery times of their first attacks, so that the first attack doesn’t leave you rooted in place for multiple seconds. May also be necessary for some 1h weapons, I’m not sure. I think most of those already have very good pacing in their attacks.
Feinting: Please restore the capacity to make false attacks and pull back from them. While this has little value in pve, it added a layer of complexity to pvp.
Withdrawing Attacks: Please add the ability to stop a swing you have started, but not after you’re far into the swing. Let it deal no damage and recover much faster than if you had completed the swing. Let this same feature cancel a future attack in your combo if the ‘cancel’ period has passed.
Bonus: Make it possible to exit/cancel out of ALL attacks, even special ones. For special attacks, you may shorten the window of time severely for getting in or getting out, but make it possible so that even kicks, finishers and other special attacks can be used as feints. Maybe even sprint attacks?
Bonus 2: Agility is a mostly irrelevant attribute. Change agility so that it not only affects coming out of dodge rolls, but also coming out of attacks. This would make it very relevant again and inspire new builds. Do not detract anything from it, simply add this functionality.
To add on to Bonus 2:
#1 is just a reminder that without unwield+wield’s bandaid solution, the clunky animations of several weapons need to be revisited and adjusted. #2 and #3 could be merged into a single feature: the ability to stop an attack early before it ends the period of needing to complete the swing arc.
The bonus features aren’t absolutely necessary, but I think they would complete the package.
Some have also asked for parrying and blocking, and that’s fine. But before we add new features, I’d like to have our old abilities restored in some form. Alternatively, allow the unwield and wield again and impose restrictions for problematic weapon combinations or weapon-select combinations.