Perhaps incorporate this idea as a perk for an advanced archer: use the bow as a lash and arrow as a dagger for when an enemy is too close to be effective as a projectile. Switch fighting style with the tab key.
Since using a bow in this way is abusive of the bow, its durability should take a greater penalty, but give an unblocked hit a chance for knockback and a lesser chance of knockdown. Damage should be greater than a punch but less than a stone sword.
Arrow as dagger: Standard melee damage should be greatly reduced, but since you’re violently extracting an arrow, chance to bleed the enemy should be greatly increased.
Animation: I don’t see why you couldn’t use dual wielding for daggers for this fighting style - but slowed down a bit.
P.S. I agree with the other threads that ranged DPS could use a little more love.