The current meta right bow is running 10 grit and running a bow with yogs feast and herbal tea, spam rolling around and dealing 400 damage arrows. Yet roll catching weapons such as spear are being nerfed.
I propose that the bow keeps the same damage but has a punishable heavy and light attack. Kinda like the great sword slam attack, it should have a decent amount of time window where you can deal damage and punish pesky bow players.
This would force bow players to keep the distance and use high ground as bows should be used. Not sit at melee range and spam heavy and light attacks just outside the players range.
It’s unbalanced, it’s hard to counter, it needs a nerf.
Now we’re talking.
A nerf to the mechanic, not the damage.
Maybe a longer animation and a decent penalty to accuracy if you shoot while moving.
We do not want Legolas on the Exiled Lands.
Exactly. There just needs to be repercussions for using a high damaged ranged weapon at close range. Adding an opening with the bows animation would be a big step in balancing the bow.
Yes. It makes no sense. I don’t even call that a rebalancing. That’s kind of a side effect. Bows are not meant to be short range weapons. It’s just adding a little more realism to the whole thing. Let archers be archers, with high damage and everything, but unless they decide to add pointy ears to the game, I don’t want to see a guy running around challenging melee weapons at a close range with a bow. It’s a bit ridiculous and doesn’t do much for the game.
Volleys are useless in this game, so this one will leave that aside.
More tightly defining the difference between a half draw snap shot on the run (maybe good for crippling or applying poison or the like) vs a full draw aimed shot seems, prima facie, to this one a good solution.