So I have been playing around single-player mode, just to get a feel of the new stuff. And after reading the few forums posts here about the bow changes, I just had to play around with bows.
I also have played a lot on live with Bow build and because I really like the Hunter aspect and have a pet companion that charges the target while I fight from distance with bows. (I really would love an attack command on pets…)
But I feel that the changes now is actually destroying my playstyle. During an evening of playing on live I have no problem chewing through anything from 500 -1000 arrows. And I primarily use snakes arrows and poison arrows. The cost for specialist ammunition is OK and I think it is balanced. But the change with snake arrows which now has a much higher cost than before.
10 Arrows = 10 Branches and 5 Seals
That scaled up to one evening for me will come out like this :
500 Arrows = 500 Branches and 100 Seals (that’s a lot npc’s and human hearts to collect)
Now I do not mind grinding, but not grinding for low powered ammo.
A melee fighter just straps on his axe and shield or Spear or whatever he uses. He does not need to run around grinding a whole evening for ammo. And it is not like the archery is doing so much more dmg.
I don’t mind that you have to use human hearts and craft at set altar, this makes sense. But if somewhat the Cost / Yeild could be a scaling or something as you upgrade your altar etc.
T1 Altar = 10 Arrows = 10 branches and 5 seals
T2 Altar = 50 Arrows = 50 branches and 5 Seals
T3 Altar = 100 Arrows = 100 Branches = 5 seals
Or some kind of scaling.
One last note after upgrading Altar from T1 to T2 the archpriest disappears. A exit to main menu and login again in single player (server restart ??) makes the priest appear again.