Do you have evidence or data to show what is causing the game to break? Or are you just posturing and throwing out the word white knight to get a rise?

I do. The fact that the mods worked perfectly the day before and now they show up as “corrupted”. The fact that visiting those same mods discords also state that it’s just another Funcom screw up. And let’s not forget Funcom’s history of screwed up patches.
But on that interesting note. Do you have any proof to substantiate why it is not their mess?
And As to why I threw in white knight to that poster… dude was being a white knight. Instantly jumps in to defend the besmirched honor without anything to offer… that’s a white knight.

Actually, I think that’s a bit of a misinterpretation of what actually happened…
Funcom didn’t “screw up”… from what I gathered they plugged a security hole in how the game handles mods… so mods that were not using “best practices” are now labeled as “corrupted”… and no, they’re not going to “fix it” so all the modders sitting around for a funcom fix are sadly going to be disappointed. They will most likely need to update their mods.

It does kinda suck though that yet again they did not give a reasonable heads-up time to modders that this is going to happen so the result is a bit chaotic.

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Ok, I stand corrected then. If that is the case. Then I can’t say they screwed up. Except on their execution of once again throwing the modders under a bus.

Yup, I agree with that, my server won’t even start up either :joy:

Thats not how burden of proof works my dude. If you come on making accusations, burden of proof is on you not on someone else to disprove you.

You haven’t really proven anything.

Mods often break with any game thats the danger of mods. So yeah more than likely the patch broke mods. Thats par for the course.

I’m looking more for solid proof that the mods have nothing to do with breaking the game. It seems to me that they have everything to do with breaking the game if you are running them.

General word of advice to anyone running mods on any game: you run mods at the risk of the game breaking every patch. If you are a modder you already know every patch means potential work for you to bring up to date. If you are a player - run them at your own risk.

Mods are extensions to software. That works great until the software has to change. It is almost virtually impossible for extensions to stay working flawlessly on software that its built on changing. That is true in games. That is true in commercial software. That is for sure not on Funcom or any game dev studio.

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