Overall, I feel like the biggest pitfalls of the game currently are PVP balancing (being addressed according to the dev stream) and the horrid raiding balance. I feel like the #1 worst feeling though is logging on to a raided base where your thralls have ALL been wiped out, even if no chests are broken. The thralls, which take 10x-100x more time to get are killed instantly because they’re absolutely worthless at stopping even a SOLO raider. When you’re offline, the only ACTIVE defense a person has (mainly from the chinese, but we aren’t gonna touch on THAT issue) is their thralls, which are laughable at best. I bet you could cram 50 high level thralls into a base, and let a lvl 1 character with a stone sword go in, and he’d still kill them all. It’s abysmal.
In the Dev stream it was mentioned that one of the biggest issues is time investment vs cost etc when it came to pvp. Why should it take 1-2 hours to get a high level thrall, for it to be killed by minimal effort and zero threat? If I have a wall with countless archers, why should players be able to shoot them from out of their range? Or why are melee thralls literally just target dummies?
My suggestion? Give thralls a massive boost if everyone in your clan has been offline for X amount of time so it cannot be abused. Massive range and damage for archers, massive movement speed and damage for melee, give them all some resistance to damage from players.
For this being a game built around building a small village/city with many crafters, builders, etc. It seems really silly for a solo player to be able to one man army an entire village with zero threat. This would also encourage players to make less cube like structures on top of rock formations (which should be removed btw) and more perimeter walls, castles, etc. etc.