Thanks for the heads-up, we’ll send your report to our team and they’ll look into it.
Thanks for the heads-up, we’ll send your report to our team and they’ll look into it.
Still thinking it’s more a problem of beeing alone, as solo player if you want, cause i have similar issues still on my server.
Today went to the north, Mounds of Dead, built there a bigger base out of black-ice. Set up a pen, a slave-wheel, then went to the mounds, grabed some thralls.
Meter is still at same point as when i logged hours before.
I play single player on Xbox One and I get a purge every couple of hours. The main things that I found out are that the last two settings in the purge menu are counter-intuitive. Where most sliders in the game increase your chances for whatever outcome as you move towards the right, these two increase your chances if you slide them towards the LEFT.
The Purge Meter Trigger value is the number of points needed to be eligible for a purge (it still rolls to see if you get one or not so the bar can be almost to the right and you still might roll a “no”). Think of this one as a shot glass on the left and a glass pitcher on the right. To be eligible for a purge, you need to fill the container with water. Obviously, you will need much less “water” to fill the container to be eligible for a purge by selecting the shot glass than you would if you selected the pitcher.
The last one, the purge meter update interval, basically tells the game how often to check for a purge. I believe this is in minutes so according to your screenshots, your settings are set for 15 min intervals. Mine is set at 4 min intervals. Increasing the frequency that the game checks for purges should help you finally get one.
Sometimes resetting the purge has helped me in the past. I deselect “enable purge” and after closing the admin panel, I sometimes get a message that some creatures or tribe has been defeated (I don’t always get this message). It is weird because I don’t have a purge marker on my map and it doesn’t seem like I have a purge going on—no damage to structures, etc. Then I log out of the game to the Xbox Dashboard. Then I relog back into my single player game and then recheck “enable the purge”. Usually, purges begin to work fine after this reset for me.
Hope this helps you out.
Yes, thank you for the informative post. However, in all scenarios we describe, our Purge bars are all full. In my case, my Purge interval is set to 1 for testing purposes.
I’ll try some of your other tricks to see about getting it to pop, however the ideal thing would be not have to do do any tricks at all. Though for testing on testlive, it’s acceptable as it’s good for testing purposes and ironing out issues.
While very informative particularly to anyone not aware of these options. As they aren’t exactly intuitive. If you have it set for 24 purges a day and only a 4 hour interval and you are playing that full interval and there is no purge for multiple days it is likely there is something else happening.
In test live I actually had the interval set to 5 for well over an hour closer to 90 minutes for that very reason. It should have run in the two days I was testing about 25 checks As the only player in the game a purge (if working correctly on PC Test live) should have occurred.
I haven’t hit my Live client threshold yet though I’m very very close.
I have been doing a lot of purge testing on my dedicated server. There are two of us on that server, but 2 out of my 4 purges have happened when I was the only one on the server at the time.
Those last two settings: 25,000 and 5. As I was reading in the Purge 101 sticky post, in Players Helping Players, the last setting (5) is how frequently all the purge meter increasing events get aggregated. That small number makes it go up much faster than the large number. So think of it this way… if you (or your clan) is actively doing stuff, your meter ticks up every 5 minutes, or every 10 minutes (if set to 10), etc.
Two things worth knowing:
just sitting idle and doing absolutely nothing, the meter will rise. I logged in 2-3 hours ago and have been completely idle and my meter is up to 15% from zero.
Being logged out makes your meter fall. With my meter settings of 25k and 5, I lose about 30% of a meter in a 12hr period of being offline. This is far too fast and I have another thread discussing this, so they are aware.
I’m thinking that the fast drop on my end is possibly faster than normal, because my update interval is at 5. A possible solution for me or other solo clans would be to set a very small meter trigger value and a high update interval. Say something like 1000 and 30.
A while back, I used to set my purges for a specific time window and it was really hard to get purges to fire off, even with maxed out purge bars. Now I do no time window at all, but require at least 1 player be active and up to 5 purges a day. The second my purge meter hits the purge line, I get a purge warning. Every time without fail now. Please try this in your single play ad see what happens?
I have a screenshot of my purge settings in this post of you want to replicate:
Ok I test extensively with setting. I spent time with it just set at a time, I’ve had it set without restrictions.
I’ve had it set at 5 and 15. I’ve lowered the threshold. I have played with the settings. I have given it time. Several people have reported not seeing purges in single player. Not private server but in single player. I’ve read the Wiki, I’ve read the Purge 101 I’ve searched the forums. This isn’t a situation where I don’t know how the purge works. This is a situation that in Test live I have not been able to get it to trigger with extensive testing and tweaking.
I tweaked my settings again, still no dice. Purge interval to 1, threshold at 250. Built another new base. Left it for 30 minutes, still nothing.
I got some admin commands to help you try stuff. I’ve been getting successful Purges now (both admin and non admin commands). I thought to be helpful I would write up a separate post for people to use for testing through the weekend and what not.
Oh yes, please, it’s really time-consuming testing purge. This would be handy.
Just tested this in Singelplayer. Put up a small base with a bed. Killed some stuff and purgemeter got to max, after a few minutes purge started. Used these setteing for test.
Ok, i give it a try with these settings, let’s see if we can have similar results…
So in other words one could say the Purge is bugged because the bloody thing doesn’t happen unless you have a fairly narrow set of setting in single player and might need to be tweaked to happen more reliably.
Of course… if you need to set the threshold to 10. That seems nuts.
Were you in a clan or solo?
I don’t understand that part where people use extreme settings and say… hey the purge works just fine see if you set things to a ludicrous set of options.
There is clearly an issue. As I have said…
More than that if there is a bug I have tried to give my settings where I can. Rather than trying to prove that the purge can happen. See if a bug exists when the purge is set similarly. See if you can find what causes the bug. Don’t load a game set the threshold to ten and say see everything is fine.
There I edited the OP to add reproduction steps so hopefully people realize even though I put bug in the title, tagged it bug and stated it was a bug and how it showed up… that I’m not just confused on how the purge works and that I’m asking for help.
I’ll take a look this weekend. I’ve started getting reinvested in my live game.
Though honestly I’d like to see the purge just work… I mean… it’s been 9 months since launch.
I only did this to test if the purge hit , I didn’t want to play for hours with normal settings, so I used this settings. I put up the base with admin spawn stuff.
I only played for about 15 minutes
If I miss read I apologize.
Mostly we’re not on testlive to play the game for the game, but to do several tests.
So yes, hyper-tweaked settings are part of it. It can give clues to what is going on, or what doesn’t work correctly.
We all hope having a well working purge where each can alter the settings after he’s likening, especially on singleplayer.
So, like said, i tried your settings. Went in game, created a fresh char, and go.
Mostly i drop my first bedroll near the shattered bridge, this time i chosed to build a small shelter/sandstone house here to see.
Shortly after i put my door on my small hut, the purge horn announced a purge. And what purge !
I mean, at this place, on the southern part of the river, i’m used to no sandstorm, and no purge at all. It was a big purge, several waves with heavy armored cimmerians, 2h swords, and more. About 10 people the wave. Heavy really for a new char !
The wrecked quickly my shelter, killed me several time. I rebuild the house, a bit bigger, 6 foundation, with a sandstone wall around.
Hadn’t time to do much more, second purge hit in. Same than previous, verioucious cimmerians for most, archers lot, and spearmens. They wrecked the wall with ease.
Lot of fun, heavy combat, oh my !
Then i rebuild the house in stonebrick, same size, bize upgraded version.
Horn sounded, next purge. What ? Imps, are you serious, 3 imps, ah no, there is a boss coming, but still.
But then, meter still full, no more purge, nothing more. I waited over 90 min approx, nothing.
I will see if there will be others purges, but i had this problem in the past. With a new game the purge may trigger a few time, then meter stay full, or not, but nothing will happen more.
So, that’s today feedback for purge. Need also do some things rl, so next this evening, or tomorrow.
In my opinion, the meter should NEVER decrease even if you are offline. If you did the work to get the meter up, it should stay there. This is a big sticking point with me. I play in Testlive US1, US2, and US3. My meter in US3 completely zeroed out over night while offline. That is a bit ridiculous if you are the only one in your clan and still want the purge to hit.