Bug with animation of clothes and hair

Game mode: [Enter game mode here: Single-player
Type of issue: Bug | Performance
Server type: PvP
Region: Europe

Good day to all.

I have a problem with animation of clothes and hair on the NPC: on one part of the NPC, it works, on the other part - not. A striking example is in the screenshot: two identical thralls, the clothes and hair of one of them flutter in the wind, the other is static:

Can anyone explain this oddity? Is it present at all or only at me? What does it depend on and is it possible to make the animation work for all NPC?

Thralls are spawned through the admin panel. Moreover, after placing them in default clothes, animation works for almost everyone. But when you try to put on new clothes on them - in part the animation “turns off”. And from that moment on, it is already impossible to make the animation work precisely with these NPCs. Those NPCs for whom animation works can be changed indefinitely without loss of animation, and those whose animation has “broken” times can no longer be restored. Even if you pick up such thralls in inventory (mod “Pickup+”) and place them again, the problem will almost certainly persist: after placement, the animation of this thrall will work, but when you try to change it, it will turn off.

Yes, I had this problem before installing any mods, so the mods have no effect on it.

Process of how the bug can be reproduced:

  1. We spawn a few slaves, place them on any surface.
  2. We dress them in any clothes instead of default ones.
  3. Watch the animation of their clothes and hair.

Hey @F_Constantine

We’re going to send this to our QA to see if they can find the cause for this oddity and see if it’s worth bringing it to the attention of our devs.
Thanks for sharing your findings with us.


Surprising: is this problem really present only for me? Or just no one else pays attention to such “little things” :roll_eyes:?

See it all time on Ps4. 1 thrall will have cardboard clothing, one on other side will be fine, or a few of them will have working hair, and 1 dancer will be not moving.

They all seem be same height, I just assume its loading issue like when player cloths turn off. (even when height isnt adjusted)

Move the thralls out of those two positions, and stand there with your character. When in each spot, take a look at the “full shelter” UI icon. If I had to bet, the position on the left of the image is standing in full shelter. The position on the right of your image is not full shelter (physics engine issue, usually interposing non-full shelter in a base that has some relative adjacency to a door frame, or a door).

You might make the same observations about the ambient sounds in each of those spots. In one, the wind outside will sound subdued, and there might be a little castle chamber echo. In the other, the wind sounds like it’s wooshing and rushing in. Again, it’s whatever is in the programming for the outside versus inside API.

I might be totally off base - but I would be willing to bet 1000 bark that I might be right. :smiley:

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While I do not need 1k bark, I may just bet with you. One potential test would be to take both outside and see if the condition remains.



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Am only guessing but, no. Can say for certain that this issue does not only occur for you, but may as well on all platforms and servers.

The reason that the left Thrall’s physics is static, and the right Thrall’s physics is working, is because of the ‘height measurement’. The height of the left one is that at which the physics do not work, while the height of the right one is that of a height at which the physics does work.

The hair and clothes physics system is directly connected to the height measurement…
…it seems.

When thralls spawn into the game, their height among other characteristics are randomly selected. It is at this stage that it will be decided whether or not a Thralls their physics will work.

The Height measurement has a playing field of 0 to 100, with different heights at which the physics work and do not work. Can compare it with a Rolette table. Black is working, red is static.

When a Thrall spawns, be it Admin spawned, or out of the WoP, it takes a turn on the Rolette. When the ball falls on black, the Physics will work, if it falls on red, the physics will not work. Am pretty convinced that there are (far) more red slots than black ones.

To test whether or not if of a newly spawned Thrall the physics work, you need to either remove, add, or switch one of their clothes. Weapons have no effect on the physics.


The next part is where I think the issue eludes Funcom.

All the above can be considered as, “Not happening at all” when starting a new game.

The Hair and clothes physics works perfectly! There are no issues.

You start the game, customize your character, customize the height of the character as tall or short you want, start playing, dress yourself, the physics work as intended.

You spawn a few Thralls, give them armor, weapons, everything, the physics work as intended.

So… What is the issue? Well… at some point when the game has progressed for a certain time, the physics stop working when you change clothes. That is the issue.

When you start a new game, and you come into character creation, none of the sliders show numbers, including the height measurement. The height at the start is 50, at that height the physics always works, but if you accidently move it, it is no longer at 50. That is another issue.

The physics always working on a new game is yet another issue, when all replication attempts are done on a new game, be it on normal or Testlive.

In the case that Funcom can replicate this issue, it can be solved by either:

  1. Fix the height measurement of hair and clothes to always be at 50 as suggested before, or
  2. Fix the height of all Thralls to always spawn at 50

All this feedback I have achieved from doing tests with mods that offer character recreation like “CharEditLit”, adjusting the height of various Thralls of which the height their physics worked, or did not work.

Height 50 is the default height that always works, height 53.836%, 56.085%, 57.143%, 57.287%, 57,488%, 57.644%, 57.902, are some other heights of Thralls at which the physics equally always works.

Hope this helps a little.


Perhaps you are too keen on harvesting the bark and do not notice anything around :smile:.
In this game, it rains indoors and the wind blows in the same way indoors. Here is a screenshot where the same NPCs are inside the building, with 100% shelter. The animation of the clothes of one of them still works continuously, the animation of the other NPC does not work. Exactly the same thing will happen if you place them on the peak blown by all the winds.

Than to compose fairy tales and write so much useless text - you could spend this simple experiment yourself.

Oh yeah! This really works! Changing the character’s growth to 50% really made the animation work!
And how can you find out ALL these heights with which the animation will work?


With the CharEditLit mod. I do wonder how you manage to see the precise height without it.

Yes, of course, I also use this mod!
I mean - what exactly are the values of the growth of the NPS (the whole range of values) allow you to save the animation? You gave several values as an example. And how to find out all the NPS height values with which the animation will work?
For example, if I want to make an NPS about 90% growth - what exactly can I use?

I have much more interesting things to do, and more to the point, it does not bother me. Apologies for offering advice.



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For the whole range of values it is best that you search for it yourself. I do not have it.

  1. Spawn Thralls into your game, and remove the clothes.
  2. Of those Thralls of which the physics keeps working, put a shard in their inventory.
  3. Copy the Thrall their characteristics onto the shard, and safe it.
  4. Next use that shard on your player, and go to body settings.
  5. The height shown will be the Thrall their height with working physics
  6. Repeat the process until you are satisfied with the amount of working heights

That is how you can discover heights of Thralls of which the physics work.
Height measurements that work for Thralls also always work for your player, and frankly for every human NPC in the game, even hostile ones.

If you prefer tall Thralls, you should rather spawn Heirs. For shorter Thralls, Lemurian, or the dark skinned ones. Do not exactly know about Darfari.

Have fun with all your new Thralls with working physics.


That is, to search empirically :slightly_smiling_face:.
Once again - many thanks for the advice!

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I have the same problem in Single Player mode since not long after the Frozen North came to live back in 2017. So this is not a new bug! It is a very old one! And for me it isn’t just half of my thralls, but my character also has affected by this bug too! I also reported this back on Steam forums before this forum opened. And I think I wasn’t the only one who reported this issue. And it doesn’t got fixed since then! FUNCOM! Please fix it!

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Fine. Understood. I will not attempt to be helpful next time. :slightly_frowning_face:


outstanding investigation. it should be enough for funcom to reproduce. so nice you have such Tools for pc, we console Players are left standing in the rain again ……

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You’re right, rather than offering some experiments that you can invest your time in (since you’re the one bothered by the issue), some of the respondents could have gone and used their own time for the experiments. To find the cause of a minuscule issue they likely don’t care about in the slightest.

But in the same way, rather than posting here you could have done your own experiments and figured it out. The fairy tales you mentioned are legitimate issues that other players have faced before and could have been the cause of your issue. The proper response to their attempt to help would be ‘thanks’, not whatever that nonsense was.

Please do keep it civil.

Physics issues with hairs, and clothing, such as not moving (waving), are mostly coming from altered npc or character size.
This may, or may not happen in a game. Some players can alter size, and never have troubles with it, other will run in it very quick. Same goes if you alter size of your npc with a mod.
I never have run in this issue with unaltered size, but did if i played around when in character creation. Animations mostly doesn’t help with that.