- I have a question : Build, agility useless or not…?
Some players (among youtubers, I do not play yet on an online server, but it may come later) seem to put more agility points than others, and conversely, they do not put any point in agility when they create the build of their warrior, saying that agility is of little use, except for archers and adjustments of armor points, in order to reach armor landing (level) in a specific build.
I also found that each level (10, 20, 30 …) in agility increases armor by 20 pts, it’s not much, it’s true, but hey, it’s still 20 pts, it’s up to you to tell me if it’s worth it or not.
On the other hand, I also noticed that, apparently, a dodge consumes less stamina with more agility and the distance covered by dodging (jumping sideways or backwards, rolling … etc.) is greater with more agility. And since heavy armor reduces dodge, agility decreases this dodge penalty, and the endurance penalty consumed for each dodge.
So I would like to know what you think. Is it true or not ?
- Another question :
I have noticed that when one develops one’s base, when one enlarges it and places buildings like altars (temples) of gods … etc, the harvestable resources around disappear (vegetation, trees, groves of harvestable plants and herbs, stone, branches on the ground … etc.)
In the neighborhood I also have iron, but a distance a little distant.
- So I wonder if I place walls and other buildings close to the iron, will the iron also disappear like stone or herbs ?