When the Build Hammer premiered, it had a carry weight of 3.5, which was excessive. After much feedback, the build hammer’s weight was reduced, significantly.
And then, huge surprise, in an update, it reverted to it’s 3.5 weight. Given the number of re-introduced bugs (climbing, mesh, thrall tentpegging, etc.) this was an unwelcome non surprise.
And now, in the Chapter 4 update the weight of the build hammer has been addressed. Unfortunately, it was just made heavier.
Was this due to a thyroid issue and, if so, when did the Build Hammer get a thyroid?
What possible positive decision could have been made to INCREASE the weight of a basic tool most of us carry all the time?
Yeah, I’ve been really confused about this too. They updated it not that long ago to be minimal weight. And then in the next update it went up higher than before. I’d love to know if the reversion was intentional or not.
The best thing they need to make is remove weight from the game Weight Destroy EVERY good build in the game and also make pve and PvP slow SINCE when you kill a player or many enemys you cant grab the loot you have to call Someone in Full Weight build to help you , and Weight build players are almost slaves since They dont have good damage and Just play to carry loot They have slow walk.
Who use strenght , agility or Thrall build and dont have points in expertise suffer from losing time choosing loot in chests , bodys and many items dont have correct weight.
The game Will be much best If they remove weight or aleast add some filter of loot.