some thoughts on an issue that’s bugging me since the introductionof the frozen north …
T1 (Sandstone) and T2 (Brick) buildings look TERRIBLY out of place in the north.
‘So go forth and build your Datscha of wood’ you might say … it was my impulse at first since the wooden parts are looking absolutely marvellous.
But a) not everyone has the same taste for wooden shacks and b) we all likey variety when we stroll throught the highlands and icey mountains.
Some time ago there was the implication of a building dye system but I think that’s gotten thrown over board as of now. I also think that would have been a real pain in the a… coughs our behinds, dyeing our shacks/castles/cities piece by frekkin piece and just imagine what some (very) crazy people would have made from that … but let’s not dwell over pink castles and instead get to the point:
Why not give the textures of T1 and T2 (stone) a new ‘layer’ that dyes them dependant on the biome they’re built in? Leave them sandy-brown-kind-o-orange-ish in the desert biome, make it light to mid-grey for the north and a kind of darker/browner grey for the ‘Swample’ biome (nearly dropped death from laughter when you pulled that one out during the last stream ).
Is something like that possible to implement at all?
Thanks a lot for reading this and have a merry bunch of fun!