Basic Info:
Platform: Steam
Issue Type: Gameplay
Game Mode: Online Private
Map: Isle of Siptah
Bug Description:
When building, some NPC spawns are blocked without any sense right after a server restart. Building and cleaning the area doesn’t reproduce the bug; the NPCs will respawn after being killed.
At first, I got this bug in a modded private server, but I wiped everything and, with default settings, built a 7x7 foundation to see if it was because of the mods, which isn’t the case.
In this case, after the restart there weren’t any animals in the area, but the first time I got the bug, before the wipe, only the scorpions and snakes were blocked from spawning, but the antelopes and wolves in the area were perfectly fine (even if the wolves were closer to my building than a lot of scorpions).
Here’s a video after reinstalling the server and testing without any mods or changing settings, all default and vanilla:
There you can see before and after the restart, plus an additional land claim check with a battle standard.
Bug Reproduction:
- Start a private server, no need to change any configs except for the map option, which is the Isle of Siptah (I didn’t check if this happens in The Exiled Lands)
- Join the server
- Create a building. In my case, I built in K9
- (Optional) Kill the NPCs around the structure and see how they will spawn
- Restart the server
- Join again and see the bug: some NPCs won’t spawn, maybe others will