NPC spawns around player structures are broken (Not-spawn radius much bigger than it should be)

Game mode: [Online private]
Type of issue: [Misc]
Server type: [PvP]
Region: [North America]


After a server restart a few days ago on a private online server (Survivalservers hosted I think), NPCs are no longer spawning near player-built locations. The difference is now widespread- NPCs in camps (and the wilds) that used to spawn near some player bases are no longer there.

Example 1: Player structure inside the ruined rectangle building of Xel-Ha Docks (with the spiral tree to the roof). Last week, gorillas spawned all around it, on the docks, etc. This week, nothing within a solid 30s of light jogging.

Example 2: Summoning Place & Raiders Ridge. Both had NPCs spawn in them with player structures nearby, and now they don’t. (See images: https://imgur.com/a/pmjtGdF)

Example 3: Nordhof is gone, nothing spawns in it besides the “indestructible bits” that were listed in the patch (to help reduce server lag). There is a player structure near it, but that had been there for weeks before this issue happened (See image: https://imgur.com/qr2fmRU)

Other areas have the same missing spawn issues as well, and the linking thread is a new (or existing) player structure, almost like the despawn radius has increased ten-fold.

This server is more or less at defaults for most things. The last known change to me (and in discussions with the admin) was turning the Pet/Thrall Hunger system back on- Before this, the locations spawned normally. The admin doesn’t know of any settings to adjust the player structure despawn radius, and searching on my end has turned up nothing.

Server Mods: Pippi


Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:

  1. Log in
  2. NPCs don’t spawn.
  3. Server restart.
  4. NPCs still don’t spawn, and now NPC structures don’t either.

Landclaimradiusmultipler in the serversettings.ini is what will impact spawn radius of NPCs.

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Noted. I’ve brought this to the admin’s attention, will see how it goes.

@Multigun, you got my attention with this one, so I checked (local PC). Mine is 1.000

Is this normal? Does it also affect resources?

Two of my bases are in tight spots with certain resources being scarce.

Thanks, in advance

jim

1.0 is default. It does affect resources as well. The slider used to be there so you could adjust it yourself in-game, but it’s been missing for a bit (its a known bug, pretty sure its on Trello). The lowest the slider would let you go is .25, but you can go lower if you want resources to spawn right up against your walls and such.

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This is nothing new, so back-up you inis if you make some change, and purr it in some save-folders somewhere.

This happened since EA for me, so i’m still ready to swap them if this happens. :laughing:

For reference, if you have long-ish animals like several crocs outside your base, with the setting at 0.1 you will have rocks spawned through their tails.

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Nice ! Free home food delivery ? Even Walmart charges me $9.95US :wink:

That’s an excellent reference, easily understandable. I may do some testing to see if the boundary is centered on the base or defined by the edges, such as a porch.

Thanks

jim

My base is right up against my back, built flush against the falls behind me.

2 Likes

Thanks for that, @Barnes, so that is 0.1?

1 Like

Yes.

1 Like

Thanks !

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Experience made, berry-bushies are working better as camoufflage. :laughing:

I use often pallisades from a mod for outer enclosures, so this happens often to me, it’s very handy in a way.

Update here. I talked with the admin, and he adjusted some settings (LandClaimRadiusMultiplier is now at .4), and now most spots work again. We had to demo the pyramid (as shown in the OP images) to get the Summoning Place to respawn, but we’re still running into an issue where some other zones (Volcano & Jungle) have massive radii that aren’t spawning properly. We have player items near the obelisk, and the platform where the Devotees aren’t spawning at all.

I’ve managed to snap a copy of the current serversettings.ini file, which I’ll post. Everything looks normal enough (I’ve compared it to a default loadout), but something tells me that “CampsIgnoreLandclaim=False” should be set to true to fix the rest of our issues.

[ServerSettings]
AdminPassword=
AnimalPenCraftingTimeMultiplier=1.000000
AvatarDomeDamageMultiplier=1.000000
AvatarDomeDurationMultiplier=1.000000
AvatarLifetime=105.000000
AvatarsDisabled=False
AvatarSummoningTimeWeekdayEnd=0
AvatarSummoningTimeWeekdayStart=0
AvatarSummoningTimeWeekendEnd=0
AvatarSummoningTimeWeekendStart=0
AvatarSummonTime=20
bCanBeDamaged=True
BlueprintConfigVersion=19
BuildingDamageMultiplier=1.000000
BuildingDecayTimeMultiplier=0.100000
BuildingDecayTimePerScore=5400.000000
BuildingPreloadRadius=80.000000
CampsIgnoreLandclaim=False
CanDamagePlayerOwnedStructures=False
ChatLocalRadius=1304.300049
ChatMaxMessageLength=520
clanMaxSize=10
ClanPurgeTrigger=60000.000000
ClanScoreUpdateFrequency=15
Clansize=10
ClientCatchUpTime=8.000000
ClipVelocityOnNavmeshBoundary=False
CombatModeModifier=0
ConciousnessDamageMultiplier=1
ConfigVersion=10
ContainersIgnoreOwnership=False
CorpsesPerPlayer=10
CraftingCostMultiplier=1
CrossDesertOnce=True
DawnDuskSpeedScale=0.900000
DayCycleSpeedScale=0.200000
DayTimeSpeedScale=0.900000
DecayBonusTimeRate=600.000000
DecayCleanupTimeMultiplier=2.000000
DecayShowBuildingScore=False
DisableLandclaimNotifications=True
DogsOfTheDesertSpawnWithDogs=False
EnableAutoFacingOnAttack=True
EnableClanMarkers=True
EnableTargetLock=True
EnforceRotationRateInCombat_2=False
EnforceRotationRateWhenRoaming_2=False
EveryoneCanCheat=False
ExclusiveDiet=False
FeedBoxRangeMultiplier=1.00
FoodNutritionValue=1.000000
FriendlyFireDamageMultiplier=0.200000
FuelBurnTimeMultiplier=1.000000
IsBattlEyeEnabled=True
IsVACEnabled=True
ItemConvertionMultiplier=1.000000
KickAFKPercentage=80
KickAFKTime=2700
LandClaimRadiusMultiplier=0.4
LocalLandClaimVisualizationChannel=0
LocalLandClaimVisualizationFrequency=-1.000000
LocalLandClaimVisualizationRadius=3000
LocalNavMeshVisualizationFrequency=-1
LogoutCharactersRemainInTheWorld=False
LQAVPFadeTime=0.100000
LQAVPMethod=2
LQAVPUseTime=0.150000
MaxAggroRange=9000
MaxAllowedPing=0
MaxBuildingDecayTime=1296000
MaxDeathMapMarkers=3
MaxDecayTimeToAutoDemolish=604800
MaxNudity=2
MinionDamageMultiplier=1
MinionDamageTakenMultiplier=1
MinPurgeOnlinePlayers=4
NetworkSimulatedSmoothRotationTimeWithLQAVP=0.100000
NightTimeSpeedScale=1.100000
NPCDamageMultiplier=1.000000
NPCDamageTakenMultiplier=1.000000
NPCHealthMultiplier=1
NPCKnockbackMultiplier=1
NPCMaxSpawnCapMultiplier=1.000000
NPCRespawnMultiplier=1.000000
OfflinePlayersUnconsciousBodiesHours=168
PathFollowingAvoidanceMode=37
PathFollowingSendsAngularVelocity=False
PlayerCorruptionGainMultiplier=1.000000
PlayerDamageMultiplier=1.000000
PlayerDamageTakenMultiplier=1.000000
PlayerEncumbranceMultiplier=1
PlayerEncumbrancePenaltyMultiplier=1
PlayerHealthRegenSpeedScale=1
PlayerIdleHungerMultiplier=0.100000
PlayerIdleThirstMultiplier=0.100000
PlayerKnockbackMultiplier=1
PlayerMovementSpeedScale=2
PlayerOfflineHungerMultiplier=1
PlayerOfflineThirstMultiplier=1
PlayerSprintSpeedScale=2
PlayerStaminaCostMultiplier=1.000000
PlayerStaminaCostSprintMultiplier=1.000000
PlayerStaminaRegenSpeedScale=1.000000
PlayerXPCraftMultiplier=3.500000
PlayerXPHarvestMultiplier=1.000000
PlayerXPKillMultiplier=1.000000
PlayerXPRateMultiplier=1.000000
PlayerXPTimeMultiplier=1.000000
PurgeNPCBuildingDamageMultiplier=1(5.000000,5.000000,10.000000,15.000000,20.000000,25.000000)
PurgePreparationTime=25.000000
PurgeTimeWeekdayEnd=0000
PurgeTimeWeekdayStart=0000
PurgeTimeWeekendEnd=0000
PurgeTimeWeekendStart=0000
PVPBlitzServer=False
PVPBuildingDamageTimeWeekdayEnd=1
PVPBuildingDamageTimeWeekdayStart=1
PVPBuildingDamageTimeWeekendEnd=0
PVPBuildingDamageTimeWeekendStart=1
PVPTimeWeekdayEnd=1
PVPTimeWeekdayStart=1
PVPTimeWeekendEnd=1
PVPTimeWeekendStart=1
RegionAllowAfrica=False
RegionAllowAsia=False
RegionAllowCentralEurope=True
RegionAllowEasternEurope=False
RegionAllowNorthAmerica=True
RegionAllowOceania=True
RegionAllowSouthAmerica=False
RegionAllowWesternEurope=True
RegionBlockList=
RestrictAvatarSummoningTime=False
RestrictPurgeTime=False
RestrictPVPBuildingDamageTime=False
RestrictPVPTime=False
RotateToTargetSendsAngularVelocity=False
ServerCommunity=2
ServerMessageOfTheDay=
ServerModList=
ServerPassword=
serverRegion=1
serverVoiceChat=0
serverVoiceChat=1
StaminaExhaustionTime=3.000000
StaminaMovingRegenRateMultiplier=1.000000
StaminaOnConsumeRegenPause=1.500000
StaminaOnExhaustionRegenPause=2.750000
StaminaRegenerationTime=3.000000
StaminaStaticRegenRateMultiplier=1.000000
StarvationDamagePenaltyCap=0.000000
StarvationTimeInMinutes=10080.000000
StructureDamageMultiplier=1
StructureDamageTakenMultiplier=1
StructureHealthMultiplier=1
TargetPredictionAllowSecondsForAttack=0.4
TargetPredictionMaxSeconds=1
ThrallConversionMultiplier=1.000000
ThrallCorruptionRemovalMultiplier=0.600000
ThrallCraftingTimeMultiplier=1
ThrallExclusionRadius=500.000000
ThrallMinDistanceAwayFromHome=5000.000000
ThrallScoutingTimeMinutes=10.000000
ToggleHungerSystemPets=True
ToggleHungerSystemThralls=True
UnarmedNPCStepBackDistance=400
UnconsciousTimeSeconds=900.000000
UseLocalQuadraticAngularVelocityPrediction=false
ValidatePhysNavWalkWithRaycast=false
WeaponEffectBoundsShorteningFraction=0.2
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