Buildings disappeared

Basic Info:

Platform: PlayStation 5
Issue Type: Gameplay
Game Mode: Single Player
Server Type: PvE
Map: Exiled Lands
Server Name: 09.28.07


Bug Description:

Buildings disappeared


Bug Reproduction:

Turned on game as usual, nothing previously built appeared.

1 Like

Greetings Exile,

Thank you for your report. Can you please share a screenshot of the event log with us?

Also, can you let us know if you leave the game on stand-by or exit completely after you’re done with your play session?

Thank you in advance.

This could be the very same issue that’s plaguing other players as well.

As a reference, does this help? Build limits in single player?

Thank you for your attention below are the screenshots of the event log:


And I usually exit as shown below:

2 Likes

Thank you for the reply, that seems to be what happened.

No prob.

One thing that I have noticed, though, is that the save files of Conan Exiles have a fixed size. As more features are added to the game and subsequently require space in the save files, that inevitably leaves less room for player-built structures.

Looks like someone initially hadn’t expected players to construct gargantuan bases or that quite formidable features would get added to the game later on that would mandate more space to accommodate them.

Someone definitely needs to check if this fixed size is the root cause of all this.
As I have mentioned in the other thread, my save file was saved at the threshold beyond which disaster would strike (that has been during Age of Sorcery III), but with the introduction of Age of War, that threshold seemed to have gotten lower (the save file would load normally and the base would show as before, but when the game saved its state, that got corrupted). Then log out and log back in, and POOF! The base was gone.

This inevitably leads to the question why the file has been locked to a fixed size to begin with. As games evolve and more features are added, more space is required to accommodate for the increased volume of metadata. Making the save files variable-sized should therefore have been a no-brainer…

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I think it was after the third time I lost 40–50 hours worth of building work, I just gave up building anything of any consequence in the game. I started making video recording of my builds, so I have something to show for all that work. Oh, and there was the time my save file was that corrupted I lost everything and had to do a clean install to make the game work at all. (Frustrating).

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Have you tried deleting anything the game has written to disk (save files, settings) prior to reinstalling?
Unless something is really going haywire when loading a save, that won’t normally corrupt any components of the game itself.

I’d rather suspect that the save had been corrupted to such an extent that nothing could be restored from it, causing the game to crash (possibly buffer overruns?). This, however, invites some very nasty breaches of security.

In case anyone is interested in my previous findings, here they are.

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