By the blood of our Clan are the Exiled Lands kept safe

Hello Exile Builders

So I stole that line from Lord of the Rings. Lol.

I was watching LOTR Fellowship and I was inspired by the scene where Borimir claims that his clan or kingdom fights back invaders, keeping others safe.

I thought, why not have a similar mechanic in Exiled Lands?

I have stationed my clan base in the lakes area to the West. And there are three world bosses nearby. Why not install a mechanic where they “rampage” across the map, and basically the closest clan base gets a warning. So then the closest clan is charged with fighting the rampaging world boss to stop him, and save other bases from being destroyed?

Obviously a thought in progress, but I thought it would be cool to be charged with a responsibility for keeping the area safe or something. But it only happens at random times etc.

I’m all for new PvE mechanics, since the purge is so broken right now… This could work like the purge, but have a different meter, and it would only activate if you built near the borders of the map or near world bosses.

Yes, it activates on bases near bosses, that would be great. I think it might add something to the game for interest.