Hello Exile Builders
So I stole that line from Lord of the Rings. Lol.
I was watching LOTR Fellowship and I was inspired by the scene where Borimir claims that his clan or kingdom fights back invaders, keeping others safe.
I thought, why not have a similar mechanic in Exiled Lands?
I have stationed my clan base in the lakes area to the West. And there are three world bosses nearby. Why not install a mechanic where they “rampage” across the map, and basically the closest clan base gets a warning. So then the closest clan is charged with fighting the rampaging world boss to stop him, and save other bases from being destroyed?
Obviously a thought in progress, but I thought it would be cool to be charged with a responsibility for keeping the area safe or something. But it only happens at random times etc.