Can we talk? Developer letter June 15th

I’d blame myself for my poor choice of friends.

You certainly aren’t wrong. None the less my comment was more about assets in the game moders use that funcom devs don’t.

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Yes, it is going to matter. We’ve been over it. Your claim that we’re not going to have a favorite specific weapon was proven to not hold in reality. Your reaction to that was “well then that should be reported to the devs”.

Now why does that bring a feeling of deja vu?

Oh, that’s right, the pet nerf. “Trust the devs, they’ll do it”, but now it’s applied to legendaries instead of pets.

Even worse, it’s applied to your own theory of what the legendaries should be like. I mean, at least they said they were going to buff pets later, it wasn’t someone’s pet theory. But in this case, they never said “we’re aiming to make legendaries largely interchangeable”, you pulled that one out of your lower dorsal orifice :wink:

All they wanted to accomplish by making legendaries unrepairable was to make us interact with the content repeatedly – no more, no less.

And that, to put it bluntly, fuсking sucks.

I don’t mind having to rerun dungeons and kill bosses. In fact, I do it of my own choice, even though I don’t need to, just for fun.

What I do mind is being forced to do it over and over and over, because they couldn’t be bothered to fix the same thing you complain about:

Yeah, that’s exactly what needs to be fixed, but they refuse to do so.

Bull. It’s a legendary weapon. Of course I want to wade into a bunch of hapless NPCs and slaughter them in a spectacular fashion. That’s the whole point of having a legendary weapons, to make new legends with them, legends abut me!

They’re not facetious. I will continue using legendary weapons when the patch rolls out and see how I feel about it. If I feel like I’m not having fun because I’m using legendary weapons and need to grind to replace them, then I’ll damn well stop, because my goal is to have fun.

Of course they are. Most of the stuff in the game is superfluous when you look at it from that point of view.

Yeah, no. Don’t tell me how to use legendary weapons. As I explained above with your Darfari example, not all of us enjoy the exact same things you do.

When it comes to the legendaries and their grind, they’re not. You’re not the only one who has been playing this game for a long time. When the rest of us complain about the RNG grind, we know what the hell we’re talking about, we’re not taking out of our arses.

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Thank you very much for your very well thought answer, @Taemien . You presented an exquisitely balanced and informed opinion. I have nothing further to comment, like someone who just had a delightful master chef delicacy and now just wants to digest it peacefully. :blush:

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You know, I’ve been thinking about it.
I’ll have to set everything up so I don’t lose my comfort. When I played competitively, I was naturally on PC. Had a top notch rig. But it all was a bit stressful and now I play mostly to unwind. I know the moment I’ll build a new rig, I’ll get into that spirit again, because I can. I also don’t like all the hassle of having to keep drivers updated, do troubleshooting and what have you, but that’s minor. Maybe age changed me, I’m not sure. Pethaps I can resist my competitive urges (that aren’t in any way related to Conan Exiles) and go back to PC just for the fun of having mods (which I will obviously abuse and get into a metric ton of shit just to solve the problems I’ll create). :smile:
On a serious note, if the game doesn’t improve its performance on PS5, I’ll probably follow your advice.

@Taemien 's post after that one is much better, @CodeMage :wink:

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If I’m doing something like that it is to collect souls for Set. So I want to kill as efficiently as possible.

I’m not sure how you’d take the RNG out. Could be like the red queen and that bow I love… to die repeatedly for :face_with_symbols_over_mouth:

I don’t actually see this changing how I use legendaries. I never used to repair them any way. I like a type of weapon not a specific one. My go to is an ax. When it gets word down I give it to a standing thrall. Run with the dragon ax till I get another legendary.

ETA: Still no confirmation or denial if the super soft PG version of Conan that is on test is what is coming to live.

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First I’ll preface this by saying that I am just as skeptical about this update as anyone, however, I think I need to present Funcom’s side for a moment and bring this back to reality.

The update isn’t even live yet. Many negative reviews are from people who haven’t even played it and are basing their opinions on what they fear, what others have told them, or, at best, videos they’ve seen that likely only show a very narrow example of something specific the video maker wanted to highlight.

Funcom spent resources making the changes that they did, and are not going to suddenly reverse course based on early feedback, that would be rash and a waste of development. They are going to want to have the general community rather than a few beta testers try it before the negative reviews will carry full weight.

Additionally, due to how long it takes to prepare an update and get it through console certification, the game can’t easily alter course on a whim, even if they wanted to.

I started predicting over a week ago that many of the changes we are seeing in A2C1 will be reversed or dampened by A2C2. That’s three months out. We will likely not be seeing them pull back very much on these changes before then.

All of the complaining will undoubtedly cause them to internally discuss possible alternate routes for the future, but the complaining will not significantly change what we will be served up in A2C1.

And if I was in charge - while I wouldn’t have flipped the table on game mechanics in the first place, had it come to this point, I would also push the update out and consider reverting it later. That is the most reasonable course of action under the circumstances.

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You’re 100% right, legendaries will break in function in the next patch and be utterly useless forever. You’re in for a bad time in this age, Codemage. Very very bad.

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And how is going live with something they have been warned was bad only to reverse what they have done, once it’s live, and aggravated a large portion of the player base not a “rash and a waste of development” and players time?

Members of the general community are the beta testers. The only people getting this dropped cold in their laps is console players.

After the game has lost how many more players?

Cold fish stew. And if you don’t like it you know where the door is.

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There’s always some group of people who dont like things and complain, so being “warned” by say, 100 people in the forum even, does not mean the broader playerbase shares the same opinion. Also, you assume it will aggravate a large portion of the playerbase. I think most will find it awkward for a week at most and then promptly forget about it after that. I for one remember when heavy roll and animation cancel were going to destroy the playerbase… yet it just got bigger over time…

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I read it, and it’s good, but it doesn’t address any of the points I raised.

You don’t have to take it out. I’m complaining about the RNG grind, not RNG in general :slight_smile:

Reducing the grind can be as simple as @Xevyr proposed, or it can get much more complex and fancier, like several other ideas we’ve discussed on other occasions.

I’m glad you take me as seriously as I take you and make the same effort to address my arguments as I do with yours. It warms my heart to see healthy discussion like that. Not at all like those other toxic people who cherry-pick their points and ignore counterarguments in order to push their narrative :wink:

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This proved to be true with Age of Sorcery as well. Comparing the month before AoS (average 7,897) and the month before AoW (average 10,008) resulted in an increase of 25.3% of the playerbase. What is interesting about these numbers, as they appear quite low (and they relatively are). Is that they represent the lull between major updates. Every game goes through this cycle, and some even far more dramatically than CE does. But what is important is the general growth.

I think the issue some people have on an individual level is not all of their friends tend to stick around and they get left behind. This in turn gives the perception that the game is dying. Or in a game like this where its no a MMORPG with a few servers, their server dries up. Either because a higher percentage moved on to something new, or jumped servers. Unless you’ve got a hardened and stubborn group of friends, this can be quite common, even in more popular games. Some of us are lucky in that regard, others not so much.

My recommendation is don’t rehash old arguments that didn’t go anywhere. This is not the thread for that.

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I’re read the letter and the explainations given.
I do not agree with most of the things said, but I can accept those.

But one thing that should be GRANTED is that Lv.20 End-Game Thralls (like Berserkers and RHTS) with good perks, Epic Heavy Armors with Bulked Platings, and Dragonbone Greatswords (with Master Weapon Fitting), won’t get murdered like crap on the first purge while guarding my base …

It’s simply UNFAIR.
I spent time and resources to bring them at that level. I won’t accept them getting murdered because someone decided thralls should be nerfed.

Lv.20 End-Game Thralls with End-Game Equip are the non-plus ultra of base defense. If that is still not enough, probably the update planned is WRONG.

And I already HATE the fact that I have to replace Dragonbone Weapons (which used to be among the strongest weapons) with something else … but I can live with that.

Putting 1000s of hours into a game is a rare thing… rarer still is close friends who do the same.

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No truer words have been spoken.

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I see. Because the argument didn’t get settled, if you present your argument and I reply with my counterargument, you’re forced to choose between 1) rehashing the whole discussion, or 2) strawmanning what I said.

My bad, I didn’t mean to make you do that :roll_eyes:

I’ll make sure not to put you in that situation again.

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You keep repeating this… but have you watched the video of the simple darfari thrall that was posted twice now in this thread?..

As for your purges, that’s not how things should work… If you hear the purge warning and your first instinct isn’t to peddle back home to defend the purge, then you’re doing it wrong… and if the game would allow you to get away with that, then there would be something wrong with the difficulty curve :stuck_out_tongue:

Translation: When you get a purge warning… gtf home and defend it… No amount of thralls will defend it for you if you’re not there… Why? Because your thralls get deactivated when no players are near, however the purge does not.

If you go back home though and fight the purge, then it’s all going to be fine even in AoW - on top of that, not sure if you got the memo, but the purge is getting thrown out completely in this form in Chapter 2 and you get a new optional system where you’re only getting purged when you really want to and in a different manner.

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I keep repeating that because people read but do not understand.
Or maybe they do not read everything.

I was NOT talking about Thralls put on FOLLOW.
I was talking about the ones put on STAND GUARD.

And as for “my” purges, you know how many times I’ve got those while I was offline ?
At least 4 in the many years I’ve been playing.

Finally, Purge, Siege … call them as you want.
I’m speaking about NPCs attacking my base. I don’t want top level end.game thrall with end-game equip to die like crap just because some people decided the game was too easy.

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Yes, and I was telling you that they’re perfectly fine, but you still need to go home when you get a purge, it is simply not possible for you to not be there and your base be defended by thralls from a purge… :man_shrugging:

That is entirely your fault :man_shrugging: players who play on officials and have no control over these things make sure to either hold off from triggering a purge, or trigger it on purpose at a specific time… that’s one of the caveats of learning to play over time and not just doing the same mindless things repeatedly that didn’t work the first time either :slight_smile:


In case it wasn’t clear I will repeat…
Things in Conan Exiles are equipped with a AILOD component… when there are no players around, they completely get disabled. So you can have a million thralls “guarding” your base… they will not fight back unless there’s a player nearby. That is not related to the stats and HP of thralls…


I specifically replied, because I saw you kept repeating it… in fact you have been repeating the exact same thing from before the Age of Sorcery update… without ever taking new information aboard and modifying your expectations based on that :slight_smile:
I’m guessing it’s largely because you didn’t read most posts even in this thread and just occasionally showed up to complain about thralls.

I think most people will agree here… that in this update… thralls aren’t really the issue… They’re weird for sure… but there are far more pressing issues :stuck_out_tongue:

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I don’t believe anyone here got this confused.

Xevyr said that if your Stand and Guarding thralls are at your base and you are not. They are inactive. They will NOT attack and will simply stand there. This is because if the area has no one in it, the server sets them to idle to save on resources.

In reference to this, in Age of War Chapter 2 this won’t ever happen as you will need to build a hoard room, fill it with treasure, and then start it yourself.

Damn dude, that thrall was dealing near 4 digit damage. Its making followers pre Age of Sorcery look weak. :rofl:

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