Regarding the new AoW Legendary Weapons and Thralls

Okay, so we solved the videogame! :stuck_out_tongue: Somebody go drag Dennis here!

  • Take legendaries out of RNG chests and shove them into the pockets of specific (dungeon?) bosses 3-4 max per boss, with a random one from that small pool dropping guaranteed when the player kills the specific boss.
  • Legendary chests could be reused for valuable materials golem parts
 whatever
 :smiley: something nice
  • Implement durability loss for thralls in the above mentioned fashion (items can never fully break, they’ll never go below 1 durability and start lowering their effectiveness once they’re more than halfway broken). This seems like a nice compromise as you’ll never end up with accidentally broken stuff, but it gets rid of the “thrall magic” immersion breaking aspect of things where their items can never degrade.
  • Once the above are done you can do whatever with the repairs
 can revert legendaries back to being unrepairable or just go with the current higher durability hit on them :man_shrugging:
    If anyone complains we’ll take away their chocolate!
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