Okay, so we solved the videogame! Somebody go drag Dennis here!
- Take legendaries out of RNG chests and shove them into the pockets of specific (dungeon?) bosses 3-4 max per boss, with a random one from that small pool dropping guaranteed when the player kills the specific boss.
- Legendary chests could be reused for valuable materials golem parts⊠whatever⊠something nice
- Implement durability loss for thralls in the above mentioned fashion (items can never fully break, theyâll never go below 1 durability and start lowering their effectiveness once theyâre more than halfway broken). This seems like a nice compromise as youâll never end up with accidentally broken stuff, but it gets rid of the âthrall magicâ immersion breaking aspect of things where their items can never degrade.
- Once the above are done you can do whatever with the repairs⊠can revert legendaries back to being unrepairable or just go with the current higher durability hit on them
If anyone complains weâll take away their chocolate!