Weapons Balance

Here to give (yet another) feedback on Weapons Balance, which is, like the other balances (Thrall/Pet etc…) bad.

Here’s why:

  • Sword of Crom can’t be used by Thralls (and using on characters is stupid, considering low durability and high stamina cost).

I could understand the decision (which would still be stupid, cause it’s a super-rare weapon and IT MUST have a good use) but then we have:

  • Hanuman Gada (Higher Damage, Higher Pen, NO RESTRICTIONS)
  • Momentum (Higher DPS, Higher Pen, NO RESTRICTIONS)
  • Guardian Will Breaker (Higher Damage, Higher Pen, NO RESTRICTIONS)
  • Scythe of Thag (Higher Damage, NO RESTRICTIONS).
  • Mastodon Killer (Higher Damage, Higher Pen, NO RESTRICTIONS).
  • Legacy of the Reaver (Higher Damage, Higher Pen, NO RESTRICTIONS).

I hardly see ANY LOGIC behind this !

Also, craftable weapons such as Blackheart Blade … NO DAMAGE ON THRALLS. Ok, it’s a great weapon and gives corruption (Thralls don’t get it) … but then again … make its cost HIGHER and make it difficult to craft, but do not impose that limitation.

Give us a nice craftable weapons to give thralls.
Again, make it hard to craft … but make it on par with legendaries. Before we had the problem that legendaries were useless compared to crafted weapons, now we have the opposite.

Make SOME craftable weapons on par with those and give them HIGH craft cost.

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I think you have hit the nail on the head with your post @JohnnyWylder, and you have reiterrated some very valid and pertinent points in the process. Their decision was devoid of logic, and the approach was disproportionate and unmeasured. While I am not naive enough to believe I was the sole catalyst for its addition into the game, my lobbying and research on Crom in my thread certainly played a role in it. And it is gut wrenching seeing something myself and numerous other members fought so passionately for, to become useless and sit atop the trash pile. I have already generated an in depth feedback thread (below) shortly after the changes were made, and it received overwhelming support here among the community. But of course it was ignored, just like most community feedback nowadays.

Nonetheless, I will still reiterate some key points, more for my own peace of mind than anything else now.

So at the time of its induction to Conan Exiles, here were its starting values:

  • 121 damage
  • 13% armor penetration
  • 2,400 durability
  • the trade off was it had an instant 100% stamina drain with each swing

Now flash forward to its current lacklustre and useless state, and it looks like this:

  • 78 damage
  • 20% armor penetration (yeah whopdee do)
  • 450 durability

Oh but hey it has its own new and unique “quirk” (their words, not mine) for us to all get excited about; less durability than an iron sword! Which of course was merely a false positive. Kind of like getting a parking ticket in a Christmas card. And the absurdity of it, as you correctly pointed out is here for all to see:

That is the sad part I am affraid; the logic. The logic behind it was out the window and some 5 miles back up the road.

The ‘problem’ was the Rolling Thrust perk. There was absolutely no need to go and nerf the Sword of Crom. Which leads to my next point; they didn’t simply adjust the Sword of Crom. With the nerf it received it was not simply tweeked, but was utterly destroyed. On the same level as the Roman ‘nerf’ to Carthage following the Punic Wars. They completely and utterly destroyed it and rendered it useless, like so many others before it. Its unique high damage high stamina drain mechanic, the very thing which made it unique and interesting GONE. Alas now it is just another freaking generic greatsword, except one with a fraction of the durability, which is locked behind a loathsome RNG mechanic, and is surpassed by a plethora of weapons in JohnnyWylder’s list above.

And on that note @JohnnyWylder I want to thankyou kindly for speaking up on this issues and for generating this thread. I doubt it will bring about any meaningful change, but nonetheless, as a devout man of Crom, I cannot thankyou enough for speaking for our sword.

For CROM!! :mountain_snow: :metal:

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I agree with nearly all of it, but the only thing about Scythe of Thag i’ll say is that it’s maybe one of the rarest boss drops, or my luck is beyond lousy. Never found one yet in what’s easily a cumulative near two dozen runs.

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True. But then, Sword of Crom is similarly rare (and/or my luck is similar to yours, lol) - in all the years I’ve been playing and killing the UC bosses (got to be hundreds of times), I have never had a single SoC drop - only ever been able to get it in modded games that provided a non-rng way to obtain it.

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This :point_up_2:.
But let le share a secret here. If you create another character then this weapon will not be your grinding nightmare anymore.
When i do sessions that i don’t need scythe of Thag it drops multiple. Yet when i did my 2h axe session it dropped on my 15th effort :face_with_symbols_over_mouth:.
That’s our precious rng…

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Sword of Crom CAN be used by Thralls, period.
They made it so in some patch a while ago.
But its stats is worse than Annihilator and it’s rarer indeed.

How do you define “hard”?
There’s no resources in this game that is hard to obtain.
100 star metal bars? 1000 hardened steel?
The only requirement to obtain such quantity of these is time, and there’s nothing challenging involved at all. To me, that’s hardly called hard.
I’d rather spend the same amount of time hitting bosses than hitting the rocks.

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How about a new dungeon that you cannot enter with followers and on death you loose everything and there’s no way to regain your things.
This dungeon in the end would provide an essence that turn your favorite craft able epic weapon to legendary :heart_eyes:.
How do you find this definition of hard my friend @demonado?

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And make 2x Rockslide the final boss :smiling_imp:
(that SoB is the nastiest thing I’ve ever met in any game)

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There is an even more blatant example of a complete denial of logic and common sense - Mace of Thag…

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Maybe “hard” is a bad word. I mean something that takes more effort than legendaries to get.

EXAMPLE: Heart of the Kinscourge. You have to complete a dungeon to get it. It’s not impossible, it’s not even that hard, but you have to play to get it.

BUT lets not stray from topic. I guess everyone here wants Sword of Crom good again.

AS IT IS NOW, I think they may even just remove the stupid limitation that makes it useless on Thralls. It has poor stats anyway, easily overpowered by other weapons.

IF YOU ASK ME, I’d restore it the way it was time ago (I mean it did 100 damage - or 105, don’t remember) and ALSO remove limitation on Thralls.

It is a RARE weapon. Much more rare than momentum, hanuman gada etc… IT MUST be great, it must be dangerous, it must be OP.

And yes, it’s quite rare: in more than 5 years I just dropped it twice. Don’t know Scythe of Thag, but this one sure is RARE and it must be a worthy !

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Sword of Crom CAN be used by Thralls, period.
They made it so in some patch a while ago.
But its stats is worse than Annihilator and it’s rarer indeed.

Also NO, at the moment it does 0 damage if equipped on Thralls.

Weapon balance is indeed in need of work, but there are multiple false claims here.

This is not true, the Sword of Crom used to be a player-only weapon, but this was changed in Age of War Chapter 4:

The Sword of Crom’s stamina was also changed. It currently costs slightly less stamina than most other two-handed swords.

Most of those cost more stamina to use per swing, with the only exceptions being the other two-handed swords:

  • Sword of Crom = 26
  • Hanuman’s Gada = 50
  • Momentum = 33
  • Misplaced Guardian’s Will Breaker = 33
  • Scythe of Thag = 30
  • Mastodon Killer = 26
  • Legacy of the Reaver = 26

The Sword of Crom has higher damage, but lower pen than Annihilator.

The odds of getting a Sword of Crom drop from the bosses that can drop it is 4.35%. The odds of getting a Momentum from a legendary chest is 2.13%.

The odds of Thag dropping the Scythe of Thag is 6.25%, but considering there is only one Thag and he takes an hour to respawn, farming him is much more time consuming.

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Im ready for any nerfs or boosts they do with anything- yknow i got a hoard of stuff!

And here in lies the problem with most of the nerfs that are called for with weapons, and or done to weapons. They virtually never actually address the underlying root cause of the problem in the first place!!! Almost every single time it is not the weapon that is the problem (just look at the cries for bow nerf ROFL), it is the PERKS that are the issue. But Funcom is not going to nerf their perks now are they? They seemingly would rather be on an endless cycle of $crewing over weapon after weapon after weapon than actually address the cause of the issue in the first place.

So quote @JohnnyWylder

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oh, ok … wikia is not updated then.
Still think current balance is wrong but hey, at least it’s less wrong now.

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yes it is, has been for quite some time…I think it is even automatically updated with current game data automatically. So when the game data base changes stats, the wiki changes too.
it just never said anywhere that the sword was “bugged” or even what it did.

but yeah, there definitely isn’t any consistency with weapon stats/balance, otherwise Momentum wouldn’t be a 85 dmg weapon, rather hovering around 67 or even 70.

Looking at the editing history, it was updated on Aug 3, 2024, deleting the “Player only” and “costs a lot of stamina” points and replacing them with the “costs less stamina” point.

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The problem is not a problem until it becomes one.
Devs always leave “broken” things because they need players to get burned with their game. Burned players know that in each update devs have placed new Easter eggs for them, not before nerfing the old Easter eggs.
This cycle will never end.
Years now we were asking for better bow fighting, or to finally use the sword of Crom as players.
Years now the pvp community was not using 2h swords because they were slow…
I guess sword of Crom was faster :wink::rofl:.
Same goes with maces :laughing:.
Although I agree 100 % with you @Oduda, i do understand why they do it “every single time” and i stopped bothering with it.
From my side, whatever comes… If i like it, i play, if i don’t, i play something else, i make my life simple.

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Been complaining about the weapon balancing they did in Age of War for almost a year now
I don’t think they understand how big of a impact it makes in a game where combat is this important…

But at least they nerfed some weapons into oblivion… along with some other things that were fun 2-3 years ago…

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It also is fragile.
A weapon now fit only for a slave.

As for rolling thrust mentioned elsewhere, worry not, it is also nerfed to uselessness.
In typical fashion, the idea of balancing is to make the top the bottom, self congratulate, and then wait for the new top to become apparent and nerf it and everything associated with it.

This is to be expected when those making decisions have no clucking clue how customers play the game (nO oNe usES PRecIsE stAcK SpLitTinG).

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