The Sword of Crom was added to Conan Exiles in 2019, after I, along with the support of other likeminded members tirelessly poured over a year worth of our time and creative energy into research and advocacy. The crux of our argument was that players loyal to mighty Crom should have a handful of Crom related items we can use in the game we love as 1) unlike the other religions it was devoid of Crom items at the time, and 2) those who felt their primary alignment lay with Crom, lacked any such items to display and roleplay their loyalty and allegiance to him. So in 2019 after well over a year of researching and posting Crom lore in my [thread], our calls were graciously acknowledged, and the warriors of Crom were given the Sword of Crom to carry into battle with them. I still carry it mine with me almost everywhere to this day.
So at the time of its inception, here were its starting values:
- 121 damage
- 13% armor penetration
- 2,400 durability
- the trade off was it had an instant 100% stamina drain with each swing
Then came the inneviatable chorus of nerf criers. Which have seen it weakened time and again, to the point it will now be even weaker that the Mastodon Killer (84 damage, 22.5 armor penetration & 3,600 durability) if this nerf proceeds. Now let us compare the former iteration of the Sword of Crom to the current testlive version
- 78 damage
- 20% armor penetration (yeah whopdee do)
- 450 durability
Moreover, for the sake of context, the Sword of Crom launched was under the old Attribute system, where players maximum health pool was only 600 as opposed to the current 735 and there was no Godbreaker armors. Heck put on a set of Sobek armor and players are now sitting at 935 hp without buffs.
So, players now have 1) higher health pools, 2) better armors, and 3) an already weaker Sword of Crom, and the vocal minority are STILL crying about! It will never end, at some point people need to harden up and learn to adapt. The only way to break this vicious cycle is for you, the good folks at Funcom to put a stop to it. Next we would see its damage reduced by 25%(!) down to 91, see it removed as a useable weapon for thralls entirely, see its durability nerfed down to a pitiful 450 (less than an iron greatsword at 600), and now the current Chapter 4 testlive has its damage nerfed even further down to meager 78. This change will utterly destroy its viability.
It is preposterous. It is the Sword of Crom for goodness sake, not the sword of flowers, not some hello kitty memorabillia, and the Sword of Crom should embody its namesake (a gloomy savage barbarian god) and strike with the same ferocity as the Dark Lord of the Mound himself. Not like a soggy noodle, or a moisture logged bundle of shredded newspaper.
So what do I want to see happen? I would urge, plead and beckon Funcom and @den to not go through with it, abandon this nerf, and do NOT add it to the live version of the game.
#Justice & a fair go for Crom and his faithful followers.
For CROM!!