Do NOT nerf the Sword of Crom again!

No there was a huge level 20 perk reason to but since they nerfed that perk, there was no reason to switch up soc.

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I mean, it is rarer. The drop rate might be the same, but that’s only one input into the probability function. You yourself calculated the final probabilities for the Predatory Blade and the Sword of Crom, and showed that the former is over 5 times more likely to be obtained. :man_shrugging:

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Yes, it is rarer than legendaries dropped by other bosses, but it is the same rarity as any other legendaries dropped by the humanoid undead bosses, like the Lying Bastard Sword for example.

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I never really understood the reason to nerf that perk. I actually wanted a buff to 20% dmg, so you can survive 5 hits max and it would be somewhat viable for PvP to have some alternative for the SAV builds.

But Funcom is clueless. This Dennis has no idea how the PvP works in the game.

Wrong erjoh. That was NOT a reason to nerf the SoC at all, nor is the broken perks a reason to nerf bows, or daggers, or spears or any other weapons.

The fact that just about every single issue with weapons since the launch of Age of Sorcery has been down to the perks, then don’t you think it is about time to fix the broken a** perks? You don’t go about fixing the result of the issue if you want to actually solve it, you fix the CAUSE of the issue.

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They rendered rolling thrust into a liability. It’s ruined. You lose a significant chunk of your stamina to gain 25% extra AP, especially now that stamina drainage makes a difference?
It works against mid level mobs because you will one shot them, but high level enemies and players in endgame gear? It’s asking to be killed.

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I don’t believe the Sword of Crom was nerfed because of PVP. I think it was normalized. Which in my opinion is actually a bit of a worse reason to ‘balance’ it.

I did enjoy the idea (even if I didn’t use it myself) that someone could take a massive hunk of metal dedicated to Crom’s gift of Strength, and swing it around in an inefficient but destructive manner. I saw nothing wrong with that, and with high risk vs high reward it was an interesting piece.

Now with its stats, its just a two handed sword. We have a lot of those.

Are its current stats bad? No. But they’re boring. Heck I would even suggest its a bug. The patch notes state:

The Sword of Crom now properly deals damage to all enemy types, even when held by Thralls

They didn’t say they reduced its damage, only ensured it does damage. I feel like it may have gotten caught in a spreadsheet overhaul. There’s just no reason I can think of that warranted such a change.

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Exactly , I’ve taken SoC into combat at times just for its uniqueness where I either killed the opponent or had a problem. Well usually not too big because of PVE but it’s never good to be in the middle of a bunch of enemies with no stamina.
After the update I more or less have no reason to use it , it will just be another plain boring two handed and just have dust falling on it in the warehouse.

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This topic reminds me of a conversation I was having a few days ago.

Make the sword stronger or restore it to its original damage and stats but limit that power only to players with the Crom Religion.

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That’s actually a cool idea, @Deamo .

I’ll be totally honest, my starting religion is Crom because I wondered if it worked like that.

On topic, they already nerfed the durability into Oblivion. Reducing the damage is like a finger to the face.

I sincerely hope they hear you.

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On top of broken perks they introduced the unlimited stamina which allows players to cancel their animations with dodge rolls WITHOUT CONSEQUENCES (Bow heavy shot cancellation).

And on top of that the auto aim with target lock + rotational attacks. Ofc daggers or spears are easy to use and OP if you have autoaim in the game.

But this Dennis only seems to know about “fixing” symptoms, because he is unable to grasp the root problems of PvP in HIS OWN game.

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Just adding my “I Agree” to this thread. Sword of Crom should be about as good if not better than Hunuman’s Gada. It should be a big deal to get the this weapon since it’s so identifiable with the Conan mythos.

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Yeah. Seems like Funcom double-tapped the “rebalancing” once again - nerfing both the sword and the perk that made it broken.

Rolling Thrust used to be essential for corrupted builds because of their reduced stamina. The new version won’t help with that, which even further reduces the appeal of a corrupted build. And the double jump is so good anyway that the new, “improved” Rolling thrust won’t compete in the same weight class at all.

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Oh yeah, double jump for ez heals.

“Funcom…grant me one request. Do not nerf the Sword of Crom! And if you do not listen, then to HELL with you!”

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You had me at this part of your post there Erjoh…

…but then you lost me at this part. :confused:

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I believe the sword of crom nerf was intended to bring it back to usefulness, having it be a “normal” weapon that anyone could use. That being said, it will now be the third strongest greatsword with worse durability than an iron weapon.

In my opinion, the sword will be fine if they just upped the durability back up. Third strongest is still quite good, especially since the two that are above it are both very low drop chances from a very niche boss (formerly Siptah only but now also located in Warmaker’s).

Or, they could go the Momentum route and make it marginally stronger with an increased stamina cost but not absurd like it’s current state. If they did that, I would think for balance it should remain unusable by thralls, an opinion I also believe should apply to both Momentum and Hanuman’s Gada. Both come with unconventional penalties as a tradeoff for their power, penalties currently being ignored altogether by thralls.

So glad you came forth to offer up your two cents buddy. You always seem to offer an eloquent contribution to discussions.

Partial disagreement. :wink: Requests for nerfs do not seem to be forlorn hopes at the moment, but requests for buffs certainly seem to be.

I could not possibly agree more strongly. It carries greater risks than any of the other weapons in the game through its stamina drain mechanic, so the counterbalance should be that yes it should be either the most powerful weapon in the game, or at least in the top 5.

Increasing the weapon weight as an additional trade off would be acceptable to me. But I absolutely want to keep the mechanic which makes it unique and endearing. The durability feels terrible now. How on earth does a Legendary greatsword have less durability than an iron one!?

And this is another important consideration. It can take months, potentially even years of farming to even obtain one. While plenty of members have come forth to inform that they simply have.

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Perhaps, but as normal they missed their mark by a long shot!

Yeah, that’s some “legendary” status right there. :face_with_hand_over_mouth:

Honestly, your options for what could have been done with it are FAR better than what is actually being done with it, and that’s kinda sad. Not sad that you have good ideas, but said that they once again going so heavy handed with their “adjusting” that they are ruining something unnecessarily.

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