Thanks for your help to solve this, this week before the holidays if possible.
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unlikely because it is intended and not a bug
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But it bugs… oh so much
I like the new dodge. It’s intended to dodge an attack, which it does, not disengage combat or move faster with over encumbered loot.
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The old dodge is too fast, we agree.
But the new one is to slow, must be the same speed as the jump so between old and new dodge.
Then it will be good, new one is actually like slow motion.
-> Can this be fixed???
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This should not be fixed. Because the new speed is more realistic than the old cartoon-style roll-dodge.
Hey there,
This is by design. For feedback regarding the new dodging system please head to the General Discussions section as there’s already a few threads discussing that topic.
Thanks.
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