So a little update on last nights 5v5 matches. Not the smoothest event I’ve tried to hold by any means, however, their was a lot learned and I have some plans going forward that might make it a more tangible event in the future. Before I begin there was a lot of hesitation to attempt this due to lack of registered teams (I had 2 teams message me total) but my focus was on Shambala and using the forums as the only means of finding teams was not a very good approach. So here are the takeaways from last nights 5v5 testing.
1.) This will need to be a PRIVATE event. By that I mean I cannot open it to the general public an announce for anyone to attend. It creates absolute chaos as 80% have not read the forum post nor will they bother to and they end up either getting frustrated and leaving or staying and perhaps unintentionally disrupting the matches. To avoid this I will need to establish ~5 teams and have only said teams meet up at a scheduled time.
2.) There is the potential for a reasonable amount of imbalance. Either in skill or in gear as the EFB does not account for signets and agents. I wanted to avoid gear stipulations at all costs because it only complicates matters and is difficult to “police” however their may need to be some level of match making especially when encountering extremes on the spectrum. To accomplish this it would be nice to have at least 2 teams that are endgame gear to allow for some balanced matches, other teams are more then welcome to challenge these teams regardless of gear but wont be expected to. Exact speculations on what will be considered as an endgame team I’m unsure of but will likely involve max red signets to begin with.
3.) Lastly i will be updated the OP with some details on starting methods. These are subject to change however the method used last night seems successful and involved a countdown with each team starting at the opposite door on each side of the map, there is a center door as well which opens the potential for 3 teams but Ill try not to complicate things just yet. The 10 second timer before players are flagged seems adequate to position the teams in def locations on the map.