Carrier III, bug or nerf?

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Hello everyone on the forum, today I came to bring you this comparison of carriers, in the first photo in act I of age of war and in the second photo in act II, I don’t know if it was a nerf or just a bug, but a carrier doesn’t make sense I collected less life than warriors, this Lumurian Carrier III I collected in the siege of treasures, I used to use my lv III carriers to defend the old purge, and now I was using them to defend the siege of treasures, but today I had this disappointment with this Lemurian carrier, There wasn’t good growth, something changed, but now the question is bug or nerf?

I think it was an intentional nerf, let’s face it, a T3 bearer always ended up being significantly better than a T4 bearer, it was too good to be true, it just had to be an oversight from devs :slight_smile:

That said I have no idea what a T4 bearer can become, I also have no idea what a good balance for bearer thralls should be, but bearer thralls should definitely have more health than any fighter of same tier, they are after all not good fighters, their main job is carrying your loot and stay alive until you get home :slight_smile:

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You are comparing different bearers, although of the same level.
If you take the exact same one as the first one now, and get the same stats, it will give you more than 17 thousands vitality. It’s been nerfed a bit, but it’s still have extremely vitality, even if it’s weak.

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I agree, now with the treasure siege we have access to new T4 bearers, but none of them are as good as the ones we have in exile, a T4 named good in exile takes 7K to 15K maximum health, T3 bearers are now fully useless, having less life than any warrior.

I understand, so does this mean that the exile map bearers are still good at increasing health? I just tested this one from the siege out of curiosity and was disappointed, I’m going to capture some more from the exile map and test it.

There are 2 types of level III bearers. With different statistics. It is difficult to determine in advance. When you capture one, look at its statistics and divide the vitality bonus by the number of vitality points. If you get about 281, it means it will give you very good vitality, almost the same as before. These are usually found in camps or in the cages on Siptah, their overall vitality is 2042.

I took some from the siege, I believe that all level III from the siege are bad, as all of mine from exile have 14K+ HP

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