Changes to Animal Behavior

I know there are much more serious issues to address in the game currently, but one thing I noticed is that prey animals and baby animals do not flee from combat anymore. You can slaughter an adult deer, and the other deer will just stand around with no reaction at all. Baby animals used to run when combat was initiated around them, but now they are totally desensitized to violence.

This issue might be related to something else that was mentioned about horses just standing around letting themselves be slaughtered and turned into glue if their owner’s die.

It’s not a big deal, but I always thought it made sense that animals would run away from danger. It made hunting and capturing baby animals challening, in any case.

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It also removes the survival instincts of animals and it reduces the survival feeling from the game. In a world where predators and prey exists these reactions must not be absent.

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An excellent point!

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Well back then they use to be too fast and have more health than they should have they should at least be a 1-3 hit based off weapon and not be as fast as they use too.

Bigger issue was their insanely high health for a deer.

Agree with you totally.

I did dig around in the dev kit to see if I could sus out why they aren’t running anymore. I can’t say for sure 100%, but all the AI behavior settings that should be dictating their behavior are still there and still associated with their spawns. It seems like, even when they’re being attacked, they cannot “see” their attackers, much like thralls guarding bases couldn’t see sacred hunt creatures and would allow themselves to be killed (is that still a thing?), and Call of the Dead zombies and Demon Lord demons can’t see purge enemies (something else I’d like to “fix”).

I’ve been trying to figure out what parameters control that so I can at least test that theory. But at no point do the tasks that apparently should be called ever get called with passive wildlife at the moment.

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