This seems to be the best armor in the Exiled Lands, right? On a 1x server how many complete runs of the Arena dungeon would you have to do in order to craft the full set? I have yet to even complete one run because I am a complete noob and we have 2x NPC damage but I was just wondering if anyone did the rough mathematics on this.
Chilled is weaker than not-Chilled. This is likely an oversight, but one that has not yet been corrected.
As for a calculation, this is less simple than you may assume, as Armor Scraps come from three different sources.
Arena Champion drops 5-8.
Champion of the Warmaker drops 10-15.
Rusted Key chests drop 1-2, but there are four of them; 4-8.
So you could say one run earns you 19-31 Armor Scraps (25 avg) and you need 75, so three runs.
However, the Arena Champion can be skipped, and arguably should be. The time it takes to kill her and the risk she poses to players who aren’t familiar with her compared to the small reward makes her hardly worth the effort.
Additionally, the rusted key chests take 30 minutes to respawn while all of the enemies take 15, so if you do runs back to back, every other run will be missing these chests too.
What @Tephra posted is an excellent explanation. The only thing I want to add is the following:
This really depends on what you mean by “best armor”. If you mean that it grants you the highest damage reduction, then I believe you are right. But there are many other aspects of armor to take into account, such as the bonuses it offers, weight, impact on stamina regeneration, etc.
Yeah I skip the arena champion and only get 2 of the 4 keys and this sets me up to about 16 scraps a run the crafting through a garrison armor bench.
Due to the negative of this being the heaviest armor, I use the scoutwright and then add the armor reduction kit to all the pieces but I have been tempted to leave the gloves and boots for gliding joints for climbing. Carry Mistmourn as your shield of choice and you are ready for most things .
I’m just gonna jump in to emphasize on what @CodeMage said above
Consider whether it’s worth farming for it for you or not. The thing is, armor protection is not linear, it’s a curve… namely this curve:
What does this mean? Means that the difference between 1200 and 1500 armor is 4.5% damage reduction (70.5% vs. 75%)
And in most cases the difference isn’t even going to be that much…
For example you craft any flimsy DLC epic armor, like the pictish warchief with a shieldwright it’ll give 1320 armor (72.5% protection) / you craft your Godbreaker and it’ll have 1594 (76.1% protection) so the difference there is even less… 3.6%.
Bottom line, armor has diminishing returns so you should focus on the other stats instead, though in the case of the Godbreaker, those are pretty nice too, the question is whether they’re nice enough to specifically farm for them… or whether there’s no rush and you’ll craft it when you have nothing else to do with the scraps anyway.
With GB armor, the DR isn’t the reason why because of the limited returns, it’s the bonuses that the pieces provide a long with the DR. Gas mask, healing, extra stamina recovery, and durability fixing or main weapon are all very nice