Clans killed the idea of survival in CE

tagged this as suggestion, because there is no opinion tag lol…

But in my honest and whole hearted opinion, Clans have killed any survival aspect of Conan Exiles. IF you think about the very first cut scene, you are basically told you will have to survive on your own. but immediately after that you can clan up with up to 9 others people on officials. And immediately you are no longer alone in this desolate land. you are part of a machine. And that machine totally takes all aspects of the game and makes them significantly easier. 10 man clans can level together (shared kill XP for any player that strikes the NPC). they can build together ( a 5x5x2 can house all 10 members confromtably). You share resources (meaning less overall time spent on the grinding part, no multi tasking really needed). They can scout quciker (spread out and take screen shots to share). Basically, the majority of any challenge on CE is reduced because you are not alone. You are secure and more confident because you have friends.

those were all ing game reasons. The “outside” the game reason is the biggest problem. Group bullying mentality. Humans in general are way more outspoken and aggressive when in a group of like minded people. Clans are just that on CE. A way for people to dominate by numbers, and not worry about consequences, because well, frankly, my friends will help clean up any mess i make. And gaming in general has a lot of socially awkward people, who sometimes don’t have (nor want) large groups of friends. So by allowing the group dominance to be the greatest imbalance, pushes a lot of gamers away from Conan. And say this, because i have met and tried to help many of the solo gamer type players. Ones that don;t want to have to team up and be uncomfortable in a Clan. And it has nothing to do with sharing resources for them. Or having fun. They just do not like to be part of large social groups. And 10 people in a party chat is large to them.

With all that said, i hope Funcom thinks about this, and maybe offers some PVP and even PVE servers that are solo only. They might be surprised at how many players would enjoy actually playing, and not lynch mobbing in large groups on the game.

13 Likes

Yes, my point exactly. In PVP especially, it would make it a bit harder to have 10 uber thralls with 10 people raid a player who has 55 thralls and built a defensive structure.

And Grouping together is far different from clanning. I can;t technically share crafting thralls (yes i could give you material to craft for me if i didn’t have a T4 crafter), but i would have to work around your schedule. Not dump in a chest raw material, then grab finished goods at ease. I think it would reduce the amount of spamming greatly. Working as a sol yo have to take into consideration a lot more things, even if you had 30 Friends on servers. Their play times, are you becoming annoying by constantly needing something crafted. And it would remove the non CE type players who thrive in clans. the ones who only log on to fight. And grief. It changes your perception when you built and had to craft your own armor.

2 Likes

There is cooperation, and then there is mobbing. What we see now on CE is more a mob mentality. I have numbers, so i am now stronger and more aggressive. If one could not hide behind the clan curtain, one would be less likely to grief new players/clans to the server.

It would open up social dynamics of trading, protecting your own stuff.

I have stated why i see clans as hurting the game. You have not countered any of those arguments. What are the good things about clans that cannot be accomplished by solo payers. Clanning really only lends itself to the reasons i listed…
Ease of spamming, aggressive mob behavior that drives off introverts and new players, ability to exploit blocking on the map way easier, and in general exponentially grow ones d-baggness.

4 Likes

I’ve been on a solo/duo/trio server for the last month that’s actually really fun (yes there are toxic people on every server but they don’t last long on this one). When going to an Official you’re most likely going to need several friends to remain viable or a lot of experience playing solo on an active server. It’s totally possible to solo a clan, so I don’t really feel large clans are a problem. I’d suggest finding a decent server with a clan size limit if you’re having issues on Officials with max clan sizes.

Yeah, I wish there were two more types of servers:

  • Solo only (no clans allowed) - I think I’ve see a few private servers try this type

  • All one clan (“Us against the world”) (everyone on the server is part of the same clan… but the survival mechanics are cranked way up: like harvesting and experience at .5, players take twice normal damage, monsters/NPCs do double damage, sandstorm damage is doubled, stroke and frozen temperatures are more extreme, and so forth – and these survival mechanics might still be too easy – testing would be required to find the optimal experience).

3 Likes

So clan function off.

I can support that.

Funcom can actually test this by using one server.

2 Likes

Interesting topic.

So, can you explain what a “CE type player” is? Since this is a survival, sandbox, freedom to build/farm, pvp (pve, pve-c) game…does that not encompass all types of players…including those that log in to solely pvp? If you see players that strictly wish to pvp as non CE players and wish them removed…cant the counter argument be “get rid of all the solo players who complain about clans, clan limits, harvesting rates, inability to PVP, inability to build…and who refuse to play with others?” I disagree with wanting to remove one arch type of player, no matter what skills or lack of they have. It takes all kinds to make the world go round.

I cant think of a better point in removing thrall limits for clans, so that these super god tier thralls we have now actually face resistance when attacking bases. Look at that, were agreeing again!

Ehh….if anything they should consider increasing the player cap on a server to 70-80 and have more clans involved on a server. I can remember when there was no limits on clan size in the earlier days of EA…and it was never an issue. Granted so much has changed, but I don’t think the 10 man clan limit is the issue. Player cap increased, to bring more people onto the server would make a more level playing field. If 1 ten man clan is alpha on a server, and population is increased to 80 lets say…that’s room for 4 more 10 man clans to come in and challenge the alphas. With the more chaos on the server, it would make it easier for solo players to play if the larger clans have more larger groups of enemies to fight.

I started survival games with Ark Survival Evolved, and later migrated to Conan Exiles. In both games I was part of large self-titled clans “Alpha” and really the only difficulty you find in this situation is the absurd amount of materials that the clan requires to get bigger and bigger. Basically you become a slave that has the function of breaking stones and mining iron or something else to build more larger bases for no purpose. And if you played alone or had a small clan, it was impossible to attack a large clan. I got tired of playing like that and abandoned survival games for a while. I recently learned about the changes that were implemented in Conan, such as the improvement in the range and damage of the trebuchets, which gave the possibility for anyone, even a solo player to attack large bases of large clans, so I went back to playing alone, building small bases hidden in mountain tops or big trees, caves and I have been quite successful in attacking and defeating the “Alpha” of the server many times. I got together with two more trusted friends and we’re giving them a lot of work (lol) Obviously they’ve met us two or three times and destroyed our bases taking a lot of material, but we have a deposit system around the map and play in this way it has been quite fun and challenging. Now we have a problem because the “Alpha” closed all sulfur spawn because they want to transform the PVP server into PVE, I have already made a complaint to the admin and I am waiting for the solution, but I can still farm some sulfur and we continue to attack and explode their bases.

Why not just play PvE or PvEc. Never had any issues with clans ruining the game. Those that tried have realize that they cant get away with the nonsense they do in PvP so they end up leaving the server.

Your asking to overhaul the whole game for PvP problems.

What is meant by that is the clans that cheese the non decay of materials. Basically, 1 or 2 players actually engage in the game because they love the lore, love the aesthetics. The other 8 members are playing COD waiting for the war horn to come use hoarded loot. They baby sit the event logs and player lists on consoles, and only play and exercise the resource differences. That is what is meant. Being on officials is way too easy if you are part of large mob. You only have to spend 3-4 hours to level, then log out safely in a base, knowing the easily harvested materials will be wating. You don’t have to invest any time outside of logging in and mobbing (outnumbering) a solo or smaller clan who has just started to level on your server. That is what i mean in non CE. Believe me, i have been in those clans, and by the end of 1 week I am out, as they have no care for the game. They take the easiest path, and tend to be the ones looking for a way to exploit ala dismantle bench, duping, and under meshing. If they even hint at that, i leave the clan. And like i said, this all goes against the VERY FIRST CUTSCENE, where Conan leaves you to survive alone. but the clan and other mechanics totally undercuts that out of the game completely.

2 Likes

Yeah, i am for thrall limits. by making it solo, the limits would actually help and work with no clans better. My 55 around my base vs you and your 1 (soon to be horse and 1). If you bring friends, without the clan option, your thralls may aggro each other as well.

1 Like

Problem is 70-80 makes it even worse on server load wise.

1 Like

SO even more spam wars??? that is usually what happens when 10 man mobs roam servers. They meta spam building and obbie camping… not thanks, 1 clan on there is enough, don’t need 4 clans that hop between servers checking logs and player lists while some people have to work. And that is not saying not working is bad, it is just how come the game is so imbalanced, and casuals do not play on officials, or the game in general.

1 Like

this is more for PVP. And for PVE, outside of the purge and decay timer, there is absolutely no reason to be in a clan. And reality is, again listen and watch the first cutscene, and see how that is totally not what you are doing when you are in a clan. You are basically cutting the already easy survival aspect out once you get clanned up. shared unique armor thrall at your beckoning, vs having to trade to get the armor if you were on solo, or wait for your friend to log in. 1 T4 crafter can efficiently do most everything you need for all 10 members. the difference lies in access. Solo’s mean you have to wait to use it if you don;t have it, clanning means once you have one, the whole clan is on easy street for the particular T4.

1 Like

then you must like sandstone daisy chains and obb blocking lol.

2 Likes

I play official PVE-C and what you say is true only on servers that have “sheriffs”, i.e. one or more players who keep the server troll-free by virtually making it their second job. Now that Funcom published their new rules, maybe we’ll finally see less trolling on PVE(-C).

However, I don’t see what any of that has to do with @WhatMightHaveBeen’s point. As far as I can see is that he’s talking about is not a social issue, it’s about gameplay mechanics and balance.

Is he?

That doesn’t sound like an overhaul of the game at all. In fact, it sounds like server-side configuration that can be done out of the box, without any changes to the game logic. Limit clan size to 1, tweak the Purge settings accordingly and you’re done :man_shrugging:

And yeah, I’d love to see a PVE-C server with those settings, too. No more worrying about what’ll happen to your followers if a clanmate quits, no more trying to attract a clanmate just so you can get a Purge. Sign me the hell up!

6 Likes

So you are against people who like to just PVP on PVP servers then. Well, you can hate them and that playstyle all you like…but theres nothing wrong with it. What about people that just farm and build on PVP servers? They aint actually fighting, so they are taking up space, and causing server performance issues with their buildings. Right?

I’m afraid the problem here is people, not game mechanics. You can’t fix people’s attitudes by placing mechanical restrictions.

Furthermore (and this is coming from a Single-player), as Halk said, banding together is a pretty effective way to survive in a hostile environment. NPCs do that by forming factions, so why should player characters be forced to survive alone? It’s a survival game, not a Battle Royale.

The reason why I play Single-player is the same that, ultimately, inspired you to make this thread: people can be (and often are) jerks, especially in a safe, anonymous environment such as the internet. Put a few of these jerks together in the same place, and they’ll make it their mission to ruin the fun of everyone else. That’s not something you can avoid in a free-for-all multiplayer game.

Now that funcom started to fight cheaters more actively, maybe you should report this kind of behaviour, too? That is really embarrassing! Wait, I am just searching for the link …

You are correct.