Testlve EU2 conflict
Just logged in to the server
Testlve EU2 conflict
Just logged in to the server
Inventory bar bug.
EU2 PVE conflict
Meet me in the middle: the nature of the texture your victim falls into is much like a parfait, or fluffy soil.
In the past, he/she would fall into the void, and now even if it’s jarring they resolve into our side of the mesh. It’s better to be able to harvest them, so even if it looks less good I’m quite a bit happier. 
To be clear, we are loving the new patch
Our purge meter is still far from full so can’t judge on that yet
We’re playing on the testlive server to help find bugs before they hit the public.
I’m in software myself, so I know it can be discouraging for devs when bugs are found, but don’t worry,
Prioritise them an try to solve them to make this great product even better.
Apparently one of the markers is a ‘dead one’.
now my clanmember is onlne, the old one stayed there


Appearing as walking horizontally.
Happens now and again.
On my screen I’m running, on a clan members screen I’m horizontal
Thank you for all your feedback @Sting01, I am sending in to our team.
We have some additional information on the login issue.
Yesterday one of our clan members couldn’t log in.
He tried 10 times but no success, Fatal error every time.
So we tried killing him and removing his bedroll and he could log on immediately
This in combination with the map bug we mentioned earlier makes me think if it’s possible that when someone drops out of the server, the server still thinks the person is online and the client throws an uncaught exception and crashes?
Just a wild speculation of course, but wanted to give you my 2 cents anyway 
Keep up the good work.
Our Testlive servers are experiencing issues, so I imagine those errors you reported are related to that. We apologize for this situation.
Thank you for the feedback, @Ignasi
Today also, not been able to log on, Fatal Error every time, so no more bug reports I fear.
Tried about a dozen times, no luck.
Any news on when these issues will be resolved and we can continue testing?
Our team is looking into it, but they’re focusing on some instability issues found on live servers at the moment, so it will take a little bit longer to get Testlive’s stabilized.