I used to play on PS4 quite a lot before Isle of Siptah’s release. I recently came back to the game on PC. Once I started dealing with NPCs, it seemed like a rather noticeable difference.
I have heard about a stagger bug, not sure if that is still a thing or if it was supposedly fixed. It surely doesn’t seem fixed. Combat feels like garbage now.
I get out to Lookout Point where I grind for iron in the early game. I get my Lesser Wheel, Truncheon, some bindings to go after some of the NPCs at the camp above this. For now, I am just going after solo targets.
Only, I cannot seem to stagger them at all. They are 100% ignoring my attacks, and instead simply launching their own at the same time as mine. So we are both taking damage, and it feels like a battle to simply out-health your enemy.
I’ve tried to dodge when an enemy starts a combo. But he will always spin instantly in place so the second attack is aimed directly at me. I can’t get around to attack his flank or rear at all.
Which makes me feel like, what is the point of using a dodge roll to begin with, if the enemy has that sort of tracking to instantly alter the direction of their attacks.
Is this stuff supposed to be addressed in 3.0? Or is it simply a case of “you’re screwed, deal with it” ? I haven’t been keeping up with Conan’s patches or update info, and haven’t been able to find anything online about the stagger, other than some issues from 2.5 and 2.1.2.
Making me think the current status of the game is intended, and not something that is being addressed. Which I hope it is, because it just feels really disheartening, like the game is trying to emulate a Soulslike, which I don’t find all that fun.