Combat....seriously wtf happened?

@stelagel

Here’s the Berserker:

Her Strength Melee Damage Bonus is 13% (13%/33Str = 0.393939 per Str point)
Vitality Health Bonus is 2,724 (2,724/44Vit = 61.909090 per Vit point)

Here’s the T3 Cimmerian Warrior:

Her Strength Melee Damage Bonus is 14% (14%/17Str = 0.823529 per Str point)
Vitality Health Bonus is 2,068 (2,068/27Vit = 76.592593 per Vit point)

I guess it’s not as big of a difference as I thought. I included the Vitality breakdown because I was curious.

The Berserker is still the better option but the T3 looks like a suitable thrall to me.

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I agree, half the time it feels like I’m fighting in GTA-V. One thing that helps a lot is turning on Controller Style Movement in the Gameplay tab - and especially for PvP… But, yeah, they have the combat pretty messed up and all because of our brilliant forums users complaining and arguing - from what I understand. One can get used to it after awhile but it’s far from optimal or even really very good. :frowning:

The steel truncheon should stagger them with almost every hit. But it’s been a minute since I played with strength below 30 or 40 so that might have an effect. They don’t actually stagger back much… it’s more like a 0.6sec daze effect → 0.3sec recovery & ready → begin attack or movement. The heavy truncheon might increase that by 0.1sec overall or something, I haven’t tested for awhile.

Yeah, controller mode bro!

Nope, not that I know of. And from what I can gather FC is satisfied with it as it is. :frowning: People here tell me they did this on purpose and even point me to old conversations with FC about it.

That is why I said the Berserker is still better. I don’t use the admin panel or the dev kit. Thank you for taking the time to clue me in though. That’s super awesome of you! :+1: :slightly_smiling_face:

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I was here when the debates were on about healing in combat. People complaining that PvP was people getting to escape and heal via stuff, so they messed around with that. And it fouled things up worse in PvE. This was just as they started adding all the combo stuff and making thralls tougher than the players.

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All things considered thrall HP and DMG is about right. Until you’re swinging 150 to 200 dmg thralls can be pretty dangerous. I would like to see a new race with higher spec tho. :wink: A spec suited for end-game level 60 players who have min-maxed themselves into outer orbit - keep it real. You guys are right about the AI though… OMG. But FC knows this and have known it for a year or more so I dunno what talking about it will do - nothing probably?

Especially in purges - the AI is actually broken:

And then of course there are those times when the boss and you’re thrall just decide to have a staring contest - until one of them dies from hunger (literally!). But I’m guessing 3.0 will not be addressing that either. I’m not positive but in all the streams and information releases I don’t think they have mentioned “bug fixes” once. :frowning: And there are soooo many!

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Picked up Sully, but man. The base Truncheon was so awful. Literally 1% of his bar for the hits I was doing. He’s on the wheel now while I cart some stuff back to my original base.

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You have to use blunded fitting on tranceons it helps a lot!!!
The strongest you are the more effective hits you provide.
@Yshtola now take your time a bit, you can easily go on jungle and level up very fast by killing apes and spider bosses filling your chests with legendary weapons, yet I would suggest you not to rush it. Make sure that you will apply one perk on survival too, it helps with poisoning. Enjoy your game, no need to rush!!!
Crocodiles and spiders apply really good xp for you and your thrall. First make sure that Sully is level 10 and then start traveling with less fear. If you don’t remember the map well don’t forget to place bedrolls, they are life savers, have fun m8

Well, I remember my general stations. I had notes on campsites and stuff.

First it was H3, because I just love that peninsula. Shalebacks nearby, Imps for hide farming light armors, maybe Exiles around the corner at the camp. Until I’m established enough to head to Lookout Point for the ironworks.

Now that I’m established somewhat with iron gear, I typically head north of H3, to Dustdevil. I can farm Darfari here a bit, plus work into steel equipment with the Brimstone in Sinner’s Refuge. And a sandstorm mask. I like having that before I head west to Sepermeru (where the Cellar is waiting) and more steel stuff there.

I haven’t really traveled farther east than Lookout Point, though I’ll head back that way once I get better leveled around Sepermeru. And a couple decent truncheons from the Cellar, so I can give one to my thrall.

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Sepermeru has lots of chests on rooftops filled with steel, thick leather, crystal and other goodies :grin:. Sandstorm is not so frightening anymore, carry some rough bandages with you and heal your self while you are in sandstorm, it’s difficult to die from sandstorm anymore. Kill rock nose with mace, 3 lights last heavy and they stagger. They give a lot xp, just try to side them. Next to sinchole obelisk it has a small skeletons camp, they drop steel too!!!
Don’t fix steel on furnace anymore it’s hilarious expensive!
Fix 2 improved blacksmith benches and find a blacksmith lvl 3 (in Sinners Refuge you even have named spawns). The one bench without blacksmith will create iron to iron reinforcement 1for1 and to the other with the blacksmith you will make steel reinforcement with one iron reinforcement and one steel fire.
Then you can transform steel reinforcement to steel, again 1 to 1 :man_shrugging:. Try to swift all your benches to improved the soonest possible the economy on materials is great.

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Yeah, though does the Improved cost reduction round up? It says you use -25% of the materials for Improved benches.

2 Steel Reinforcements would cost 4 Iron Bars, 4 Tar, and 2 Brimstone via the Reinforce option to get back a single Steel Bar.

Since the Garrison benches are -50% on cost, how would that work here? Would both just drop the Iron requirement to a single bar? Or is it ignored on Improved and still costs 2 bars?

Feels like Furnace needs some kind of upgrade with cost reduction as well. Better furnaces should be able to refine metals with less bad qualities.

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LOL, just found an easter egg? I guess.

Swimming east along the river, back to Lookout to pick up some more stuff. And while swimming, this crocodile just comes flying out of the water, like it was after a bird or something. Not real, because when I dived it was not anywhere to be seen.

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I use a mace for the most part, along with daggers and I stagger. More with the daggers, but the mace is quite reliable for stagger and knocking people back.

Also people forget to kick. Kick works for me.

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Yes kick helps a lot :+1:t6:

Pretty much.

Yeah the changes are pretty awful, imo, I’ve taken time to get used to it, but honestly I hate most of what they did to combat.

My combat experience now revolves around me running away most of the time, instead of actually fighting, armour is next to useless , and the stagger attacks are ridiculous, not to mention how every NPC now ignores 90% of your actual attacks.

I mean I don’t expect a walk in the park, but now it’s just beyond frustrating.

As a single-player, I don’t even really bother with dungeons anymore, it’s just not worth the aggro :grinning_face_with_smiling_eyes: unless you like losing all of your gear and having to restart from scratch over and over again, and what do you get for your efforts should you do so?
A chest full of RNG random junk, or maybe a ‘legendary’ weapon (which if you are like me you don’t end up using in combat anyway since you’re too worried about losing it)

Most seem to like the changes, though I can’t fathom why personally lol, so I don’t expect any changes any time soon.

I play on officials, have been from the start ( since pre-release) but have hopped around some private servers , and even had one or two of my own for a while.

I dabble on single-player sometimes (as in the actual game mode) but I have played with clans, and on my own across all PvP / PVE-C / PVE servers.

Trust me , it’s not the lag lol

You enjoy Marcos, that’s fine, I enjoy elements of the game also, but for me combat currently is just terrible.

Now that would just be cheating :grinning_face_with_smiling_eyes:

I mean it’s good advice for others, but well like I said I’ve adapted, either way as you can tell, I am not a fan of the changes.

What’s funny is I even had a clan member rage quit on me the other day, I mean it wasn’t great to lose him, but it was funny ( especially his ranting )

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Well hey , maybe I just suck. :grinning_face_with_smiling_eyes:

From what I remember of past discussions, a lot seemed up in arms about how PvP played out, with resultant changes to the entire game to try to fix it.

Like the dodge/roll used to be a viable thing. But then they messed with the animation because people were abusing it to win PvP fights.

Same reason your healing is automatically canceled if you take a hit, despite it making no sense whatsoever. Like if I drink a potion and it’s healing me, it’s not just going to magically stop because someone hits me. But Funcom put this in because people complained, I assume because it made PvP harder.

I remember hearing arguments about any number of things, and the main commonality was “this or that was abused in PvP, so it has to be changed” regardless of it’s effect on PvE.

IIRC, thralls were weaker at one point, then there were complaints about them not being effective in PvP situations, maybe PvE as well. So we get a heavy-handed change where now Thralls are 2-3 times as powerful as our own character, which is pretty ridiculous.

Like, not gonna lie, my thralls, when I put some armor on them, have 2-3 times as much HP as I do. So basically the thrall does all the work while you hang back. Which seems pretty backwards to me.

But yeah, that was the thing back before Siptah’s release, when I was here on the forums more often. PvE players complaining because PvP players complained about the gameplay, resulting in Funcom going overboard with nerfs and tweaks instead of using a light touch.

I very much wanted separate settings. One for PvP, one for PvE, to eliminate this. Where stuff doesn’t get nuked into the ground for the sake of PvP. Especially with healing.

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I think you hit the nail on the head.

Funcom has clearly struggled to find a balance for combat in this game (has done right from the start) and while I applaud their efforts in trying to improve it, I think it’s a case ‘of jack of all trades = master of none’

With the merging of both PvE and PVP gameplay types , rather than focusing on one or the other, that’s kinda what we get imo.
My time in CE has made me realise (and I have played both PVE and PVP) that the two game types do not compliment each other very well at all, there will always be mechanics that will work better for one type than the other, and as a result we seem to get two things:

  1. Unbalanced gameplay (for one way or the other)

  2. Frustration from either crowd that dislike any changes that affect that side negatively.

I want to add , that I do genuinely like this game, and from where it started it has come a long way (credit where credit is due) but even now I come across bugs that have been with us from inception, lol. Which is why I guess I find it so frustrating sometimes.

I am looking forward to seeing how sorcery affects things though. O.o

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@Marcospt
Make another video.
Reset your attributes, place just one perk to each attribute, except accuracy ofcurce, wear a light armor an iron mace or a darfari club and a bone shield, without a thrall and farm a bit the jungle mobs. I believe that this action would be more useful for @Yshtola to understand how easy it is with lowest gear to farm xp there. All you have to do is use the weapon set that provides you confidence on fight.
Other than that nice video m8 :+1:t6:

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