Combos, attacks, and more control over ourselves in a fight

So honestly the thing that throws me off a lot of weapons is when your forced into a ridiculous animation that shouldn’t even be a move, like the maces light attack spinning and jumping around or the axe spinning and jumping around, any else annoyed that you can’t just “swing” the damn weapon normally, the axe light attack is an upwards slash to start…and misses a lot of hits, why not a horizontal slash to actually connect…

There’s also a lot of combo moves left in movesets that completely miss a hit when it obviously connected…

I love this game but if you want us to use less thralls and get ourself a into the gritty more then can we atleast have our fighting fixed to be more…accurate

ie: target lock camera is more of an enemy then the thing it’s locked onto,…let us not get a headache from the camera jerking itself around and give us more camera control please

Extended target lock

The ability to “Not” have a lunge attack in a combo that’s not needed(lunges should be a hold down button)

More attacks that don’t make you step forward 20 ft (like the pike light attack)

Let us have a fighting style like light, medium or heavy or something with different move sets

And lastly!

Can we please not have npcs start of with lunge attacks and have them not spam lunge attacks…it’s not hard to defend against, it’s just they fling them selves all over the place in such an idiotic way the fight becomes annoying rather then fun or a challenge (looking at you lunging skeletons) and your soft lock and target lock usually can barely keep up

(I’m slightly dyslexic so if something is kinda jumbled feel free to ask me to try and explain, my sentences sometimes get a little mucked up, apologizes)

2 Likes

We used to have animation canceling which enabled you to cut out of the annoying animations (at least after attacks).

But yeah I agree, 90% of the weapon types are trash for PvP.

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