So I’ve been trying out the new combat system on testlive and compared to live its amazing! The combos are nice and for the most part fluid with each other and each weapon feels unique. There’s always room for improvement though so I figured I’d make a thread about it, so post any suggestions or feedback about combat you have below.
Air attacks! (I made another thread about this but I figured I’d include it here as well). Air attacks would be really cool and could make for interesting situations and could elevate the skill ceiling of the game. With double jump being a perk currently it only makes sense to have the ability to use your weapon while in the air too IMO. Plus the cool factor alone would make it great, taking down a large animal by thrusting a spear into its head from above!
Adjust the combo timer/system so its possible to continue a combo after a quick dodge. Dodging is VERY important in combat and is probably what you will do most of the time in long and challenging fights, but right now as soon as you dodge you break your combo and have to start over from the first swing in the chain. This isn’t terrible in itself but on some weapons the later attacks in the chain better fit the situation or apply certain effects that greatly help you win fights (like dagger bleed stacking). I’m really loving the spear currently and I’ll use it as an example. Spear light attacks go Left and Right pole strikes > Mid range front sweep > longer range full sweep. The 2 later attacks are very good in dealing with groups of mobs but sometimes depending on what you’re fighting you’ll be hard-pressed to get to those attacks do to either constant staggering or dodging. If you could land the first couple hits and then when you’re required to dodge away then come back with the later hits I think it would improve gameplay.
So what would you guys suggest?