Combat feels a little wooden and repetitive IMO. It’s very Souls-like with dodge rolling and strike timing but it’s missing the dangerous feeling of being parried (or the excitement of parrying/countering another player or NPC). Currently, I absolutely love the combat animations and swing speed, as well as how they are implemented with stamina management and strike timing. I just feel like an option to parry in PvP and against (at the very least) other NPCs would push combat to the same height as the addictive building mechanics. I don’t think many would complain about having a similar combat feel to the Souls series, as that is one of the finer evolutions of melee combat in games.
Not saying a direct Souls copy here, but having a counter in combat other than simply running away or dodging out of range could be a great way to make fights a little less predictable. Combat isn’t broken by any means, but I keep feeling like there could be a lot more fun to be had with a simple additional counter or guard mechanic that would keep players engaged in combat with less fleeing.
I’m interested to see if anyone else agrees here as I have several gamer friends who would also like to see this implemented in some way.
Loving this game for a long time is what I’m planning so keep up the excellent work Funcom!