I think there is always room for improvement and the combat system could use some tweaks and fixes, but rather have what we have now than what you ask forā¦ i actually like the lack of flashy movements and overcompensation :^)
I disgree with you on some points, but agree on others. Lets get the negative one out of the way first.
We can somewhat do this with Agility perk 5 āExtended Leapā, whereby we sommersault at the height of our jump. However, I suspect you were referring to a roll foward. I think that would be kind of immersion breaking. Our character isnt exactly Kano from Mortal Kombat.
Now THAT is a change I can get behind, and on that note it sounds downright beautiful! You know NORfem I have always been one of the forums most vocal proponents for more gore and brutality. And I am also fond of the idea of expanding the existing combat system. In fact I previously suggested four new attack types waaay back in my first suggestions list. They were:
Charged Attack ā I feel it would nice to be able to hold down the heavy attack button for 1-2 sec for a slightly delayed stronger attack. Downwards Thrust ā as the name suggests, a downwards strike on a grounded opponent. Jump Attack ā as simple as it sounds, and useful for attacking opponents above you or those trying climb escape. Run In Attack ā when at full sprint, a quick lunge or opener attack.
Yep, I like a simple combat system without too many moves. More intuitive hitboxes would be a huge help, especially with larger creatures where I donāt always know if I should aim for the head, legs, torso or butt because my swings donāt seem to connect.
The Hyborian Age setting is rather gritty-realistic, so moves we see in anime or wuxia films donāt fit the setting.
You know being able to move while swinging your weapon is not something difficult to do irl. The system is really clunky at the moment being all static .
In real life, we can also block with our weapons, and rolling on the floor is a suicide. Real hand-to-hand combat with lethal weapons isnāt actually very interesting to watch or play, because either itās really static, or itās over in two seconds.
Maybe itās because I play a light-armored dodgy character, but I donāt find the combat static at all. I do a lot of dodging, running around the enemy, back-flipping and lunging. I never was a fan of āstanding in place, smashing the attack button and letting armor soak damage for meā style of play. Luckily, CE offers me a choice I do find entertaining, interesting, dynamic and fun.
That is all glither playing daggers and light armor feels dynamyc only because the animations are fast. Playing heavy armor 2h feels like a circus. You are doing your whrilwind and all the mobs are bonking you at the same time. It looks like kids are fighting with foam weapons both attacking each other while being static.
Well, of course itās different. If heavy armor and hammer or two-handed sword were as nimble as naked with daggers, they would always be the superior choice. Armor and weapon choice is also a choice between mobility and ability to take hits.
(I would love the two-handed sword to be a little faster and have a stronger stagger effect because it should be a very effective cword-control weapon. The two-handed hammer looks and feels like a suicide weapon and behaves accordingly.)
It should be different but thats not the point. We can have a fluid and dynamic combat system even with the slow speed some weapons have. Problem is our characters movement is locked because of the animations. Our swings are not free they are locked to move in a certain location. This can be fixed by removing this restricion and make it so that we have the ability to move to any direction as we swing. And ofcourse blocking is only a shield thing in CEā¦
I think some of you got what I ment and some mention Mortal kombat and spiderman, I dont mean that kind of movement. I dont want to fly in conan. I want a combat system thats smart and brutal and that feels fluid.
You can take any person from a couch and tell him to jump and roll, jump and land in a hit, we are not robotsā¦ but humans, we can do two things at once.
Okey, I would like to say u need to be pretty smart in this combat system how it is now. And also require some skill. You dont get everything delievered on a silver plate, u need to train your movement and such.
The only problem I see with PVP atm, is some small balancing issues and 1 big balancing issue. And also some issues with different kind of bugs. Like mentioned before, roll bug, invisible hits and hitbox.
Different types of weapons give you the ability to also have a freemovement. I still use like many other PVP players, spear, and 1h sword mainly, and for slowing running players down throwing axe. And I have pretty fun with it.
If you standing on a roof, u still able to jump down in their face and start swinging the axe.