This is compiled feedback after using and abusing Sorcery for a month since its release. This will include all sorcerous things from spells to graves. It is also feedback on current features, not a suggestion for new ones. Maybe will do that one later.
SPELLS:
Reveal Corruption - nice spell, but it currently has very little use. It would be nice if it highlighted more corrupted things. It has potential for the future.
Reveal Resources - this one is super meh. Especially for little experienced players who already know where all the resources are. Itās especially underwhelming considering you get it mid-way through sorcery. I donāt really have an idea how to make this more useful.
Imbue Wisp - great idea for a spell. Itās amazing to not having to waste a slot on a torch. Just the light needs to be a little bit brighter and the duration needs to increase. Double it at least.
Embed Wisp - same as the previous one.
Call the Dead - very fun spell to play with. It would be even cooler if it turned corpses in the area into zombies. The zombies could use a little bit more HP; they die really fast right now. The only other thing holding it back is the janky AI, but thatās part of Conan.
Call of Nergal - This is perfectly fine as it is. Itās fun to para-demon into places.
Conceal Corruption - just a lovely cosmetic change. Perfect.
Mirror Mark - a clone done right. Lasts decently long and isnāt op. Maybe the radius could be a bit larger. It would also be nice if the Clone had some aura effect to give it PvP use. Something like applying cripple or weakness in a radius.
Invisible Self - now this is how long self-utility buffs should last. I like that it doesnāt make a person completely invisible and allows a skilled eye to counterplay. Shame it breaks on interaction, hey, maybe idea for āGreater Invisibilityā hehe.
Frozen Bridge - I love this. The amount of things one can do with the bridge is just amazing. Canāt really complain about anything here, itās decently long and last decently long. I could complain about the animation being slow, but itās also very cool to watch, so I canāt complain about it.
Slow Fall - Great concept. But very meh implementation. The combination of the extremely short duration and very specific effect gives it very little use. Iād drastically increase the duration so that it can be used for stuff like escaping from combat.
Mass Cull - Nice. Love me some quick resources. The radius is not too small or too large, so nothing to complain about.
Creeping Darkness - very cool spell. Love how it looks, love what it does. Itās just a shame the PvE use case for this is close to none. Maybe have it spawn a couple weak spiders, idk. Itās a low level spell so it canāt be too strong.
Wall of Fire - is not great. It works fine as a wall most of the times, but the damage it deals is pathetic.
Lightning Storm - it looks cool, but thatās about it. One has to sacrifice a goat to RNGesus for the lightning to hit anything. One fix would be to decrease the damage of individual bolts, but make them strike much more often. Not even sure if the damage decrease is necessary since this is the final most big bad sorcery.
CIRCLE OF POWER:
Abyssal Horse/Rhino - just terrible. They look cool, but them being temporary makes them really bad. There is absolutely no reason to ever summon one other than quick cosmetic flex.
Summon Corpse - this one just feels kind of useless. If you play without DOD, it is useless and if you play with DOD, Iād assume you enjoy the aspect of DOD and thus would not use this sorcery.
Abyssal Call - this is better than the horse and rhino, since the demon can actually fight and doesnāt count towards your thrall limit. But it still sucks it is only temporary. And it doesnāt even come at max level. With this one, just increasing the duration a decent bit would be great.
Abyssal Bow/Maul - they are not bad. I just kind of expected a bit more. Maybe some special effect or something. Like having the Maul do the explosion player gets from Desecrate perk.
Abyssal Armour - I think this one is good. Itās as strong as youād expect from end-game demonic armour.
OTHER STUFF:
Shallow Grave Zombies - Iād love more variety, but the current zombies are fine. They are good. Not as good as Thralls, but also more expendable.
Transportory Stone - Nice.
Elixir of Rebirth - I love it. Finally, thralls with bad perks can stop having unfortunate accidents.
So that covers all of it I think. And these are my thoughts.