After a discussion arose on what spells fail to meet expectations or fail to be useful in any way whatsoever, I think it may be time to review all spells as they currently are now that sorcery and spells have been out for a long time.
The following are only my own opinions, but I hope that Funcom devs would take them into consideration.
Divination
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Reveal Corruption: This spell is free and does what it is supposed to do, but that isn’t much. It is audio cue only, which is not very intuitive, especially if you don’t play with a focus on sound effects. It could be improved by adding purple smoky visual effects, not only to corrupted sorcerers, but corrupted sorcerous objects like sorcerous spell pages too.
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Detect Resources: This spell is actually overpowered considering it is free to cast and toggled. The Careful Harvest perk needs improving more than this spell does.
Necromancy
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Imbue Wisp: This spell is much better now that it is free and toggled, however, its light radius is too small and the wisp itself too large, bright, and distracting. Decrease the size and range of movement of the wisp while slightly increasing the light it casts would greatly improve this spell.
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Embed Wisp: This is basically the same spell as Imbue Wisp, but since it isn’t in your face, is not as distracting. However, it still doesn’t cast very much light, so has no use beyond being a flare you can shoot into the sky.
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Call of the Dead: This is one of the most useless spells available. The zombies are far too weak to accomplish anything. Bumping up their health is all that is necessary to make this spell not useless.
Demonology
- Call of Nergal: I can’t really think of anything particularly wrong with this spell. It does what it is supposed to do. It may not be perfect, but any attempts to change it may just make it worse.
Illusion
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Conceal Corruption: This spell works exactly as it should.
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Mirror Mark: This spell is probably fine as it currently is.
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Invisibility Self: I think this spell is about as good as it could be without a proper stealth system implemented. I’d like to see stealth first, and then I’d like to see this spell improved accordingly.
Thaumaturgy
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Ice Bridge: I have literally never used this spell a single time since taking screenshots of it for the wiki when it was new. I know it has uses in PvP, but I don’t PvP. Maybe if it could span a river and last long enough to allow me to haul a Heroic Treasure across, it might have a use to me.
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Slow Fall: This spell is fun, but it does not last nearly long enough to be used in almost any practical situation. I think the utility of this spell could be vastly improved by lengthening the duration to five minutes.
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Wall of Fire: The original iteration of this spell was 99% useless, the current version is 100% useless. Wall of Fire wins the title of being the most useless spell. The gaps in the wall prevent it from being used as a barrier and the removal of damage eliminated all alternate utility. This spell is not even worth keeping without a complete rework.
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Mass Cull: Nothing needs changing on this spell.
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Creeping Darkness: This spell is just used to annoy people or cancel other area of effect spells. With the spider webs removed, it doesn’t cause slow anymore, so I guess it accomplishes being… dark. Maybe if stealth was implemented and it decreased NPC vision it might have more utility.
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Lightning Storm: Inflicting minor damage to purge fighters seems to be about the only use this spell has, and it doesn’t even do much at that. The problem is the damage is too low. It doesn’t need to 1-shot bases, but it needs a damage buff to be a useful spell.