The Year 1 and Year 2 DLC Bundles are currently unavailable on Steam. It is unknown if they will return on a later date. Owners of the Year 1 and Year 2 DLC Bundles should still have access to all DLCs included in the bundles they own.
There are still people who don’t want to have anything to do with Epic…
Also there are those who doesn’t know and Funcom can profit from this, the more people are playing the more they will get to sell their new map
Just because Wal-Mart starts carrying a product doesn’t necessarily mean Target stops doing so. I’ve seen plenty of games that are sold on multiple distribution platforms without issue.
Also, considering this is an Unreal Engine game, and every last modder has to use the Epic Launcher to utilize the DevKit, it kinda makes sense for folks to actually be able to buy and install it from there as well from Steam.
I don’t get it. Why do you have to turn really good news into a sad story about your broken expectations and limited understanding of IT things.
Battle metrics are not owned by Funcom. It’s not their responsibility to fix it.
Mods are not owned by Funcom. Modders should fix their own mods and make sure they’re up to date with latest Conan Exiles build.
The game is not broken. I’m playing right now and I’m having a blast. If there are any bugs, just report them and stop being an ■■■.
Communication with developers is done through patch notes. They have no obligation to provide info about the new API and they shouldn’t. It’s one of the reasons why Conan Exiles servers got so much DDoS attacks.
Funcom is literally giving the game for free and you’re here to complain.
You’re spreading negativity on purpose like someone paid you. And if that’s not the case, grow up.
Someone ban this user from the forums.
Yep, in agreement with all your points @mikelei - I have always been on private server #godcomplex and apart from an issue at my host with an outdated port setting, hane been thoroughly enjoying the game. For many private servers, PIPPI is updating today around 13:00 BST (12:00 UTC+1 for heathens ) and that will address a number of admin-related items.
I also wish I had a clear connection with the devs, but I suspect the many restraining orders are still in place - besides, I have always found it better not to prod the Devs and just keep their fridges and food trays filled. Safer that way. (amen @GodlyVoice - and Respect in case it’s really You)
‘50 mods’?! How? I hope the victims on my servers do not read that - I have told them 22 mods is all they can have. I do not want to think about the fun and games you have post update/patch when they change.
I added all the £££ I have spent on game+DLCs. I have a little less than 6,000 hours gameplay in the game. I do not remember much of the gameplay being hateful - though the episode with the swarm of spiders was unsettling and we will not mention the Winecellar.
Occasionally (lots) I slip up and post a fault in a general forum and not in the clearly marked Fault Reporting Form. That is what they are there for and that’s the channel that gets to be reviewed and, if valid, fixed/tabled for review.
Oh, and if I get really annoyed, I have a foam club I can hit my PC with. The ‘foam’ part is important.
Playerbase has halved over the last 10 days, so this “it is alright with me so it is alright with everyone!”, “BAN THIS USER” kind of fanboy behaviour isn’t very constructive to what is happening in reality.
A mere 11 days ago twice as many people were playing, what happened ?
The month’s average remain in the range 9-11k though. There are obviously highs and low. 14th is a sunday, it is normal to have more players. We have lost about 2k people but they usually return with the next content update.
You are using the monthly average in order to falsify a reality, this is the direct and obvious impact of the patches, given the free game on epic store will bolster the numbers the impact of these patches will only be felt by looking at the direct data of the current two weeks to look at a months average gives a false impression.
the retention rate and subsequent impact of the overall patch is not good as the numbers show, and people need only open their server list, if it is working to realise that obvious reality.
The last two updates were definitely rough but you are overreacting. The game is going to release on another platform. If it was dying why bother with all the changes. Again, I honestly don’t really care if the game has 10 or 14k players as long as the numbers are good enough for Funcom to continue working on it.
In addition, CE is not a new title. It is normal for the numbers to decline as the years go by and as evident from the charts the CE numbers have actually improved from 5k to 10k on average in the past months.