Conan in it's death throws?

No actually it’s not :astonished: Was curious and bored; bad combo for me. Not finding a game to get in to, still reading the forums so wondered how much these present doldrums have effected affected player count.

So for the doom sayers player count is up over last month. In fact right now Conan is at it’s average player count; ya I was surprised too. But this got me to looking at the highs and lows and wish I had the ambition to dig in to what updated caused the lose of or increase of the player count. I can see the effect but not what is affecting it; sorry those two confuse me.

I know either an introed bug caused the player count to drop dramatically at some points, or introductions of some new ability, option, bug fix that caused the player count to jump up.
But I’m not even sure where to start checking when what update, hotfix came out.

But for the next time some one says “Conan is dead”, right now the game has 3X+ as many players as it has had at it’s lowest counts.

I’m in Conan maintenance mode :grin:

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My concern is that the old calendar was succeeding in that the numbers were still there. 9 months was enticing folks to stick with the game until the next age to see what will come next and get excited over. When they pushed the 4 chapter, we saw a dip. Now with the additional 3 months, we see the bleeding of player counts as more pronounced.

You can all claim its because of hacking or because of bugs but this game has had hacking and bugs since I’ve been here. Hell it was only the past 2 years that they actively were patching known cheats like undermeshing and skybases. During those times the player counts continued to scale up. So it’s not that (or at least not that solely).

I believe that people get tired of ages and want a refresh and it appears the year mark is their patience breaking point as we saw a leveling off of player counts during age for (9-12 months into AOW) and now it’s dropping (this new small update covering month 13-15). The question is how many players will be around in Sep./Oct range?

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Yeah, Conan is in “maintenance mode” for me, too. In my case, its a lack of content that interests me. Yes, the devs have added content and made changes to the game through the chapters, but for the most part, they were content that I was not really interested in. So, on a practical level, it wasn’t content for me. And its been that way for a few years now.

I don’t want a “roll back” but at the same time, the large majority of what’s been added (sorcery) and how its been added (war) with the Ages is not something that I was excited for or at best, had a mild interest in. Even the new Down But Not Out system is not something I’m excited for either. Don’t’ get me wrong, its a cool system and I can see how other players might enjoy it. But its not something for me.

So, I ask myself, if there was one thing I could change about Conan Exiles, what would it be? It would be a big change, but if I’m playing a Conan game, I would probably like to play ‘like Conan’ (not “as” Conan, but do the things Conan did in the novels and movies). Primarily what comes to mind is rescuing slaves and not being a slaver myself. I would want to build my “empire” not by knocking out people and forcing them onto a Wheel of Pain, but by rescuing the slaves, nursing them back to health, and recruiting them to work with me to rescue more slaves. To that end, we would need to be able to find all NPCs (like craftsmen) in cages or on a sorcerer’s sacrificial altar (and so forth) to be able to ‘save’ them. Carry them back to our base and nurse them back to full health (same amount of time as a Wheel of Pain so there’s no advantage to one method or the other). Just as a Wheel of Pain has a Taskmaster, it would be good to add a Healer npc. The mechanics could accomplish the same thing, just in a different manner. But that’s just my opinion and preference. And that’s why, after several years of no content for me, I’ve moved to ‘maintenance mode’ too.

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Sorry, perhaps I am seeing a different SteamDB, 7800 peak is not really up. That said, we have a lot new players on the server.
On the development side and fixing of bugs it definitly feels like maintenance mode. Bugs with the severity we are encountering shouldn’t linger for months

This one is curious, where are the composite numbers coming from?

This one also wonders whether console players are still the majority of players of the game.

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I’m reading this

@lanier67 Is looking at the 24 hour peak.
Still has been several times Conan exiles player count was close to 3K.

Not sure I have ever seen a full list with console/PC counts.

I’d be really surprised if console was more than PC. A while back the game wasn’t even playable (like you couldn’t even get the game to load in for many) for a few patch cycles. And this was before Age of War. Not very many have the patience required to stick through that.

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It’s funny you mention not finding a game, my husband and I were talking earlier today about gaming choice overload.

We have a plethora of free, cheap and AAA titles to choose from, like SO many. Too many and most are meh, I’ll get back to that.

I compared it to the 80s and 90s; back then there were thousands of games for the 3 big consoles depending on which era you want to focus on. But, accessibility could be hampered by tech familiarity and/or salaries. It was also common to rent games to try them out. I grew up Nintendo, having watched my Mom and much younger Aunt that stayed with us early on play Mario often. For as long as I can remember, my Mom always had some kind of console in the house and new titles added to our library were relegated to mine and my bros’ birthdays and Christmas gifts. My Dad who had a distaste for gaming even came around the first Christmas Nintendo 64 was out and we got ourselves a fancy new console. Ocarina of Time will always be one of my favorite games lol

The multiplayer games we get now are pushed out too fast. Often have thousands of hands in the making, budgets in the millions, attempts to “manage” expectations through marketing hype, laws, media attention, battlepasses, micro and macro transactions, fan merch galore even before it’s out and then… it’s early access Alpha and stays in Beta forever with “game as a service” model crap, never truly becoming “complete”. With so many bugs, network issues (Palworld wtf is your problem with hosted server rollbacks? cometfon), company acquisitions, rolling departments, project halting, promises and pressure so we get this gestures vaguely.

The “this” is what? No vision? Nothing “new” or “exciting”. Nothing that has broken the mold of the same rehashed, regurgitated bullshit for the past 5 ish years. All of them seem to have some kind of way to dig deep into your pockets and provide lackluster experiences. Which are standing tall, against all odds? Holy hell, LoL, Apex, WoW, Fortnite, really. Two of these games being 15+ years old. They’re no stranger to hackers, some poor Q/A, exploits and sure ya, AAA with large budgets. But they put out new stuff monthly, they TALK to their players, update them, have active moderation or good programmed moderation and learn from their mistakes - for the most part. They’re still greedy and some internal personnel issues that warrant serious criticism.

When greed becomes a forefront though, that’s when we start to lose faith, knowingly or unknowingly. Rather than experiencing the passion of creation through gaming, we see the results of algorithms, manipulation, KPIs, et al from the voracious smiles of the suits in the boardroom.

I believe Conan started off with that passion but especially with its acquisition changed to the “this”. Agreed, if you look at Steam charts exclusively, it does have more players than it did during its lowest points. But the average player count recently is not great. It’s sad.

It is on a downward trend.

Last 6 months:

Past year:

Since AoS launch August 2022:

And all time:

What’s really strange is whatever is happening with this since April:
image

No other periods of time prior to April have this happening (I made sure to check):

It looks like players only logging on to check their builds and logging off. It’s always really been a thing but not this frequently.

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BEfore Chapter 4 the numbers were consistently over 10k peak. Since then that number has only been achieved for 1 day and we are almost at the June low.
Don’t get me wrong, I still love playing this game and hope to do it for quite a while longer, but somehow it isn’t looking great

I’m pretty much only logging on to check the bazaar for the Pictish rites set, then logging off in disgust

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Ah, so it’s only Steam numbers.

Pity, this one had hoped there was something comprehensive rather than only tracking a minority.

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I log in once and a while to bounce around and check my bases haven’t been purged; 3 small transtone bases and my main. Just not motivated to play.

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That is very much the same way I feel about the changes we’ve had - there are many things there that people might (and do) enjoy, but just none of it particularly felt like it was for me (which is fair enough - sorcery may not interest me, for example, but there are plenty of people who wanted it for many years.

Me too. I hope this is something the devs will continue to look at as a possibility - maybe apply some of your suggestions or something similar. I’ve commented on this before, but I really feel like the devs ‘missed a trick’ with the Kurak dungeon. I got to Mek-Kamosis’ Spire, found him with some woman strapped to an altar, and he started talking at me like I was some kind of servant, there to do his bidding. So, in true ‘Conan’ style, I hit him with my axe, slaughtered his servants, kicked over the altar and carried the woman off to safety. Or at least, that’s what I would have done if the devs had even considered it a possibility - instead they had Conan do it ‘off-screen’ between chapters.

It doesn’t feel like it would have needed much programming to make it work (I’m not a programmer, so could well be wrong about that point) - if the player chooses to attack instead of following Mek’s instructions, trigger Mek to become a simple re-skin of Kurak (but without whatever loot he offers) and trigger the Khitans to aggressive. Have some sort of ‘interact’ prompt on the altar that becomes active once Mek is dead (or is always there and is another way to trigger the fight) that ‘rescues’ the woman (better if there could be an animation for carrying her to safety, but even if it just says ‘thank you’ and then she disappears (to re-appear at the bar, presumably) that would have been something). Obviously, doing this would prevent the player from getting access to the Kurak dungeon - I made my choice. And, like all encounters, Mek etc would all respawn for the next player, so no one is prevented from accessing the dungeon if they wanted. Just this would have felt more like they understand that at least some players might be attracted to a game about the premiere barbarian ‘hero’ because they would like to play as a barbarian ‘hero’ (rather than some Sorceror’s b*tch).

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I know you’re on PS, (I believe anyway) Xbox isn’t great right now.

However, I myself have not been playing. Trying to decide if it’s time to throw in the towel on official and move to single.

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I frequent five official servers and they all have had decent pop and several new players on every one as of late. Absolutely no idea why but it is what it is.

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Throw in the towel when it isn’t fun.
Come back if you feel the itch.

Life is too short to play games one doesn’t enjoy.

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Conan has always been a sandbox, and in a sandbox its players themselves that provide the content. What interests me personally, is balance, exploits and bugs. There has been some changes in the right direction (the harvest modifier and build cost changes on official pvp) but not quite there yet.

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Had a nice little note this AM asking for more info.
I swear to Set funcom has no clue what is going on with their game.

Let me drop this in your lap.

Dune: awakening is up in the steam store, coming soon.
Play test available for download.
I’m guessing early fall, 3 months.

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