I’m not sure if this is by design or not, but it just seems to me that CE is literally a survival experience in it’s rawest form.
You survive other people more than you do the environment.
I suppose in a way, humans are the most advanced purge ever, and therein lies the… … Gameplay?
There is money to be had from people who hate other people. It’s what the whole PvP model is built on.
CE is definitely a griefers paradise.
But it can also leave opportunity for much good. You can take it upon yourself to secure all obilisks, build public maprooms, public bridges and thoughtful infrastructure (without claiming the whole map in the process)
You can pre-claim popular “bunker holes”, because those are normally a$$hole magnets.
In a way, you are defending your map against an advanced form of purge.