Cooks Should Wear White/Light Coloured Uniforms

Yeah, I already figured some factions would be problematic, which is why you don’t see an example of e.g. Darfari in there. And I’m still totally lost with armorers and tanners.

The Relic hunter shirt looks just fine with the Kambujan bottoms for an alchemist look, but the “carpenter” (Innkeeper) shirt has a very similar silhouette to the Relic Hunter shirt, so distinguishing those isn’t quite as easy. So rather than the relative uniformity to go with my earlier examples I’d consider using headgear to differentiate between Relic Hunter professions. There’s a variety of turbans, keffiyehs and similar cloth “hats” that might be useful in this regard. Mixing and matching Shemite and Turanian light armor pieces could also work.

The Darfari are a real challenge to me. Seeing them wearing clothes just doesn’t feel right. Headgear feels like the only potential solution here, and few of the existing designs fit into Darfari aesthetics (at least those that are visible from any distance - the various earrings and headbands won’t work as identifiers). Color-coding them isn’t a perfect solution either, as the Summoning Place in particular is so poorly lit that you can’t tell white from black. Various skirts (such as the Innkeeper female skirt) could also work here to give a more distinguishable silhouette to certain professions.

And yeah, Votaries rags have a somewhat problematic silhouette too. From any distance, it already looks quite similar to the apron outfit. Thus far my solution to identifying them is shooting them with an arrow, and if they don’t have a yellow-rimmed hitpoint bar, I just kill them and be done with it. But understandably, that’s not an acceptable long-term solution as far as this thread’s topic is concerned.

Ideally, if Funcom releases more “social outfits”, they could be repurposed into further artisan outfits. The More armors from Age of Conan thread has some useable-looking bits and pieces for our civilian brothers and sisters.