Crafting Thralls

Please remove the crafter thrall cost from the follower limit otherwise increase the base limit by at least 50.

As well as make them unkillable that they get knocked out when defeated. But obviously adjust their stats accordingly.

Also allow more than one crafter thrall out to stack and provide benefits to crafting if not allow the ability to put crafting thralls back in to your inventory because I don’t see the ability to do that. Which implies I can only benefit from one crafter and have to break bond to use a different one for different benefits.

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50? WTF would you need 50 more for?
That is about 4X more then you need.
Are you a clan?

Do the PVE thing, find 9 nonplaying “friends” to join your clan.

Yeah did that but for all the special thralls and their effects for crafting how is that going to work when one thrall fills all the stations with itself? 50 because I want the ones with special effects? I am saying 50 just because I am a clan with other people ‘family’ we have separate spots and want our own crafters 10 a person being the whole thrall system was not correctly changed and or tested and this change wasn’t past alpha in terms of thought process. Iblost 140 thralls leveled. I now have to account for crafters who eat spots, I like the aspect of this change but horribly done, not tested costed me everything. Hours. I mean look.

The different types of thralls will have their own icon in the crafting bench. Click on the one you want to use for crafting any particular item.

Yes, because everyone in the clan has to have a fully functioning base with all builds of benches full, and of coarse one base each just isn’t enough.

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I don’t mind having one per base, but I do have a complaint when these ‘crafters’ are suppose to be decorations. Not actually fighting stuff. If this was the case I wouldn’t care it taking up valuable slots I want and need for stuff to fully enjoy the surge and purge in exiles. Unless these crafters are god tier fighters I could careless that they walk and sleep in beds and do random stuff while I am out and about. If I ever go back to PvP this is actually just a giant liability and waste of programming because it’s been done halfassed.

I have been with funcom since this came to playstation. I EVENTUALLY WILL move to pc soon but until then Inexperienced or not I expected them to think-test-double test-impliment. This isn’t anything but a HUGE INCONVENIENCE. I didn’t have issues before hand so why do I now have to place out all my high end thralls only to recieve one buff that they apply but no others?

I could go in to greater detail but that’s a waste of time.

If funcom wanted free labour I would gladly do quality control. Just so I can enjoy then game. Ugh. Well time to go thralls and thrown them away when I cannot craft with their buffs any futher because I need something specific.

I expect all clans to be allowed to functioning bases, Main and Backup nothing more.

You can arm, armor, and level all thralls now. They will all fight.

Not sure you understand, one thrall can run multiple stations. You can also pick which thralls are crafting; say you want an edgesmith or a shielfright{?} to craft something, you pick that smith. {although bugs}
The same blacksmith can operate any station a blacksmith can. So in some instances you only need 1 thrall to run 3 benches.

Been trying to get funcom to use the beta servers as an asset/properly, but I guess it’s too much trouble.

I really think you need to reevaluate what you think an operational base needs. As it stands, you do not need a third of the thralls you used to.

But I do not PVP on Conan for… well read the forum. As far as the number of required thralls to run a PVP base there are people I will deffer to.

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