We know and see that many servers are empty and every day the number of players is decreasing. I propose to restart some of the empty servers as hardcore servers. PvP-light mode, normal pvp mode in raid time, but without destruction of buildings, without loot from killed mobs, with stronger and more aggressive animals, revise the loot in chests and replace it with low-level, increase the respawn time of resources by 10 times, remove food and drinks from chests, only craft food and drinks, increase the cold in the north by 2 times and increase the heat in the desert by 5 times, increase the damage from a sandstorm by 2 times, introduce a cold blizzard into the game as opposed to a sandstorm in the north, introduce torches that increase the cold, as opposed to torches that emit heat, introduce items that spread filth braziers, incense burners, etc. into the game, make cartographer teleports paid, you will have to pay something for moving, for example 50 gold coins, increase the crafting time of items, each of your fighters will need to be paid a salary depending on rank of a fighter or worker or he will leave, the salary can be put in a special chest from which they will take it. Buildings should be tied to a mat or bed, the further the building, the faster it deteriorates. There are a lot of empty servers at the moment, so there is no problem launching such servers
Some of your suggestions are already existing server settings, and could theoretically be applied to specific public servers.
Other features, such as paid workers or distance-based decay, would require programming new game elements.
It might be more fruitful to separate a wishlist for entirely new features from server settings. Something that requires nothing more than adjusting sliders is at least somewhat more likely to happen (and could already be done on private servers) than something that requires developer resources.
FunCom.com already hinted that while shutting down servers, mainly the ones that only have 0-1 players, is the current trend. Any leftovers can be solved by game server merges (with the same mode). Tested (didn’t take long.)
It’s not about merging servers, but the fact that players are bored on vanilla servers, when everything is passed and everything is there, there is no point in farming, loot has nowhere to go, so launching the proposed servers with such parameters would be interesting to many players
That’s confusing me, for what “vanilla servers” are – I’ve seen claims made.
I was the subject of daily PvP for awhile, 8pm every day. It was sad, and I didn’t expect anybody to go through a narcotic fit over it.
What empty servers? There are no empty servers, I’ve looked. Just because you see 0 player when you read the server list doesn’t, in any way, mean the server is empty.
None the less, I’d love to see a few public servers set to barbaric. Most of the survival part of Conan ends at 10th level.
But I’d just like to see funcom make Conan a survival game again. Make the environment hash again.
If online is zero, then there are no players there. If I don’t see any players on the server, then online is zero. The fact that all servers are full of buildings does not mean that the game is high online
So time zones are a bit beyond you?
And buildings means players, bases don’t build themselves and serial refreshers are players too.
So lets see if I get it:
The solution to empty servers is stratifying the servers more ?
Please point me to one of these so called empty servers.
Go to the search and you will see a huge number of empty servers
The thing is:
Conan Exiles has N players. Regardless of how many those N are, for the very nature of the game, Survival Sandbox, from those N players, the majority will play alone. Survival games have not the excellent track record of being server material, because to make a good experience in a survival game, you need to fight the environment, and no matter PvP enabled or not, when you are playing in a server, you are fighting other players for space, resources, even if they are not attacking you. You need those last closeby chunks of stone, someone goes there, get it and give you the finger before leaving. No PvP mechanic involved. A lot of players dislike to have other players in their survival experience for the simple fact that you dont want to wait other players do stuff, or rely on it for your own experience. Name the -launched- survival MMOs that took off. And name one that is not survival only on “paper”.
Then you have the sandbox. By definition, it is a type of game that selects for people wanting to play with friends, with people they know, or alone. The experience of a server is mostly an afterthought and mostly one that is not really based on the sandbox nature of the game. Do you see “public” servers sprouting a nice friendly community in which people practice good neighbor vibes ? Of course not. Public servers are mostly populated by people who want to hurt someone. They will mostly do things they know bother or hinder other players for that reason alone. Very few people will keep playing in public servers for long time if they dont, as public servers will always select for people who want to do random acts of griefing, as private servers have rules, have community standards. If you go to a server and people already there dont like how you play, it does not matter you dont do anything against the game EULA or TOS, you are out. In a public server, you have to have public rules, which are directly clashing with the sandbox nature of the game, in which people are better served by being allowed to do the most with their time, and not be constrained by the “excess freedom” of others. If there are rules about building, about what you can do or say to people, the people who adhere to those are better served than being allowed to do what they want and what they wont do, just because someone else want the freedoms they themselves are not fond of.
NATURALLY, if public servers are not for a theme park game, they will be mostly empty. I think funcom only host those because GPortal kinda “give them away”.
Think about it: In a WoW server, a FFXIV server, you are tied to the rails of the game. You cannot build a middle finger of rocks in the middle of Stormwind or in the middle of the levequest hub in Ul’dah.
The theme park genre by itself set strict standards of how servers are used, and therefore make public servers much more uniform in terms of what you can do and what you can expect.
In CE, you can see even in the very forums people saying that if there was only official server game they would have stopped playing long ago. A ton of people are even bothered by the fact you have to be online to play, imagine playing in a public server in which one day your view is of the sun and a lake, and next day it is a huge “WTF NOOB” written in foundations ?
What you are asking is in reality to create a server in which it is even harder to avoid the crap random people do to solve the problem of exodus for what random people do.
Why? I know people do but I’ve wondered why.
Or as you are riding up bearer in tow you see a single player bring the staff down and boom boom boom area is cleared.
“Sandbox games are video games that give players a high degree of freedom to explore, interact with, and create in a virtual world”
Except for the over building sure. The most negative thing I’ve seen in the chat is some one saying excessive building is a violation, people have been banned for it.
What do you mean “how you play”?
Huh?
Doesn’t get better.
There is a lot there to unwrap. A good portion looks like word salad. But my pink lemonade needs ice.
Because you’re talking nonsense
The main idea of the post is not empty servers, but the creation of hardcore servers that correspond to the goal of survival. We are bored, we have everything, we have passed everything, there is no goal in the game to strive for. We need a server on which we will have a long interesting development with goals in loot and our actions. Now lvl 60 is taken in 2 hours, bosses are weak, loot from mobs is so much that it is not needed, etc.
Regional servers tend to have fewer players when people are at work or at school, and when they’re asleep. In any given region, there are only a few active hours when people get to play games, and that’s when you see them logged in.
If you take a screenshot of that same list once per hour, you’ll see the difference between active hours and quiet hours.
And because the world is divided into time zones, you’ll see different active hours in the US, EU, East Asia, etc. When Americans are at work or school, EU people are playing the game, and East Asians are asleep. When Americans are playing, EU people are asleep and Asians are at work or school. Etc.
I’ve been playing Conan since the launch and I see a trend of empty servers and fewer and fewer players. The point of the post wasn’t about empty servers, but about the fact that we want hardcore servers to launch. The game has degenerated into some kind of Sims and construction simulator. Give us back the survival game.
It’s natural for people to try to see patterns everywhere. But what you see as a trend may still be limited anecdotal evidence. Like I said in my previous post, keep an eye on the player numbers on those same servers across 24 hours, and checking again on a weekend, and you might see a change in your perceived trend.
The point of the post wasn’t about empty servers, but about the fact that we want hardcore servers to launch. The game has degenerated into some kind of Sims and construction simulator. Give us back the survival game.