Server: Combat_TestLive_EU1_PvP
Chategory: BUG
Description: Journey steps are not consistent and/or are not updated on reconnect to game.
When submitting bug reports, consider the following known issues.
Server: Combat_TestLive_EU1_PvP
Chategory: BUG
Description: Buildings of other players are not visible in some cases. Possible known bug?
Server: Combat_TestLive_US1_PVP
catagory: Bug
Description: after placing campfire, another appears to want to place. can be gotten rid of by climbing something.
Testlive_US3_PVE is only 3x harvest and 3x EXP rate. The Bonanza post said all would be 5x.
Thanks!
I forwarded it and it will be looked into.
edit: we noticed some of the other servers seem to have wrong values too. We will adjust those accordingly asap.
Bedrolls, fires any building placement, once placed still wants to be placed have to log out to log in to fix atm…
Server: DagfinnLive 2
Chategory: BUG
Description: When placing 3 Glowing standing torches, after placing the last one, there is still the placement one, and if I equip a weapon without detoggelig the quickbar slot that the torch was placed in, the “emote/action” does not disappear. One way to remove it is to climb. This is probably the same bug that philigus has.
Hey peeps, I am really happy to see so many people jumping all over testlive for the Call to Arms event. If you would though, take a look at the known bugs list (either where I posted above, or on the patch notes themselves).
Possible bug but not yet confirmed:
Iron sword looted from NPC disappeared from my inventory when I died and looted my corpse. It is possible it converted to a stone sword, as I ended up with an extra one in inventory, but I may have just looted it from another NPC. Just throwing ideas out there.
This was especially noticeable, as I could only make stone at that point and was very excited about my new iron weapon.
I noticed at least 2 or 3 crocs were spawned in the water and were stuck in place on US3. It was near the sentinals, didnt think to get the location coordinates at the time.
On US3, one or two chased me into teh water and got stuck. Near Sentinels. One was a named Tanner. Possibly you saw my goof.
Server: TestLive_EU3_PvE
Chategory: EXPLOIT
Gold digger exploit:
how to get infinite gold, crystals, hyena pelt and some more things by using the new disassemble bench and fluid press
Also possible to get infinite steel bars by deconstruction razor arrows and crafting them again.
Same for iron.
Also, when deconstructing thick leather -> rhino hide -> rhino carcass -> press into more thick leather
Server: Combat_TestLive_EU3_PvE
if I pickup a crocodile hatchling the hatchling is not removed from the world and I can kill the same hatchling for meat and hide
Server: Combat_TestLive_EU3_PvE
double clicking items from one inventory to an other inventory is sometimes a bit wonky. It takes often 2 double clicks to move the item
CANNOT ROTATE PLACE-ABLE USING CONTROLLER
Test-Live Server US1
No Mods
Using Xbox Controller
When trying to rotate place-able (Ymir Temple), the character no longer attacks, but the place-able does just disappear when trying to rotate.
It is still in my inventory, but the only way to rotate a place-able at the moment is to physically move the character.
CANNOT APPLY ARMOR REDUCTION KIT WHILE ARMOR IS EQUIPPED
Test-Live Server US1
No Mods
Using Xbox Controller
The armor is fully repaired, but I cannot apply the armor reduction kit unless I first remove the armor from my character and place the armor in my inventory.
Server: TestLive_EU3_PvE
Category: Bug
Sometimes it does not show the points of our latest corpses on map if we were killed by monsters
Edit: If we take off the bracelet or die again (after if it happens to us), the map will correctly display all of our death places
THis is interesting, because with one of the mods that does dismantling, it can also give unexpected results. Put in a chitin and get an animal hide. Odd things like that.
They need to somehow lock this bench down to only produce results of the exact recipe components used to craft items.
Server: HyborianAgeTest
Category: Bug
There is a bug where 50% of the time, when the respawn timer runs out, the game fatal errors and crashes to the desktop. I put in a report through the pop-up that I received, but I also felt that I should post that here as well. Another player who was dying just as much as me was also experiencing the same thing.