Game mode: [Online]
Region: [Official server #1512 PvE - g-portal.us]
Good work on this patch, seems to have fixed a lot of minor things, but has opened up a lot more.
Since this latest patch I’ve run into a few issues in game, and thought I’d make a list of what I had seen.
I play on PvE so Avatars, explosives and such aren’t real priorities for me, so can’t comment on them.
Thralls not defending bases, there owners, or themselves. This ones really bad, especially now that purges are working, some of us can’t be online (I work second shift) during standard purge hours, so thralls are all I have.
NPC’s are sometimes not attacking, although this seems better then it was right after patch, there still acting a bit wonky. For example, the shield using thralls don’t seem to actually use there shields anymore.
Thralls still floating in air, and not disappearing from decay, has been going on since beta, still going on, I know there’s gonna be a patch to nuke them, can’t wait to see how that turns out.
Obsidian pick went from 15 obsidian, 3 shaped wood, and 1 steel reinforcement, to 75 obsidian, 15 steel, 3 shaped wood and 1 steel reinforcement for a full repair… That’s WAY to much, Even black ice is only 30 steel, 15 brimstone and 1 black ice and YOU DON’T NEED TO FORGE THE HARDENED STEEL AT THE VOLCANIC FORGE. sitting at that forge for a hour and a half to get 500 composite obsidian is moronic, especially when anyone can come up and just grab your mats, even on PvE.
Wooden Awnings no longer snap to corners, strangely enough though, you did fix the stair corner pieces which do now snap correctly.
Thralls seem to be defaulting to a low health state after a server restart… This is another really bad bug, you need to go near them to have them start regening, and if you don’t stay till there full, they stop.
Steps on how to reproduce issue:
- Doesn’t matter for this list.