I’ve seen a few people complaining the last couple days that bosses are hitting too hard (implying, harder than they used to) so I’m gonna write down where they’re at, in case someone has historical data they can compare.
Reference tank stats: 23777 hp, 24559 protection (50.0%DR in stat screen)
Abilities used: Immutable and Pain Suppression, Ground Pound
Boss: 1st boss in various dungeons (I ran 3 different ones at E9, which took about 8 attempts to get the 3rd one, and they dealt identical damage so for the other difficulties I took whatever groupfinder gave me first)
“Max” = highest out of a sample of 15-60 unglanced hits, cause the max is what’d kill you.
“Adjusted” = actual hit damage before protection (= 2x damage taken) so you can calculate for other prot levels.
“vs. Previous/First” = ratios, I expected these to line up with change in boss hp but they’re actually increasing faster. (E10 bosses have 14* hp of E1 and evidently 19* damage)
Level Max Adjusted vs. Previous vs. First Min
E1 1288 2576 --- --- 1142
E2 3198 6396 2.488 2.483 2848
E3 4251 8502 1.341 3.300 3855
E4 5299 10598 1.247 4.114 4810
E5 7221 14442 1.363 5.606 6557
E6 9271 18542 1.279 7.198 8352
E7 11624 23248 1.259 9.025 10555
E8 14210 28420 1.213 11.033 12696
E9 17401 34802 1.235 13.510 15835
E10 24271 48542 1.395 18.844 22083
I recorded minimums to make sure the range is plausible; range was 9.9 to 12.8% and kinda suggests to me a ±6% is the actual variance in damage. Consequently some of these may be up to 3% low but more likely no more than 1.5%.
It might be nice to have a reference level of hp+protection for each difficulty to adjust damage to see how it compares to actual player hp but for now at least the info’s here.
Of note is that I’m an IP1130 geared player and E10 is very close to one-shotting me (I’m at 94% allocation here, my actual max hp is 24700), at IP1000 you have ~22000 hp/prot and would be one-shotted. Mitigation completely not optional by this point.
I also recorded add damage where there were adds. E1 stands out here, with squad adds doing 27% damage of the boss and single adds doing 66%. E2-10 had squad adds do 21.5% and single adds 53% of the boss.